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Fighter guns - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Fighter guns (/showthread.php?tid=58362) Pages:
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Fighter guns - Prysin - 04-12-2011 Could we get some 1.0 refire fighter guns???? As this would allow guns to have high damage, range, speed and to some extent energy management whilst sacrifing their refire. We have 1.0 transport guns, and i think, some 1.0 cap guns aswell, so why not for fighters? We should add some insanely epic 1.0 guns for CIVILLIANS... and make them PLASMA as non-factionalized plasma does not exist, and the factions who has plasma guns are so darn tight handed with them. Fighter guns - VoluptaBox - 04-12-2011 Just a few of those could shotgun a fighter istantly. I dunno, elaborate a bit on how you intend them balanced. Fighter guns - Taffic - 04-12-2011 ' Wrote:Just a few of those could shotgun a fighter istantly. I dunno, elaborate a bit on how you intend them balanced.Agreed - when I played on Void (all those years ago) Nomad Lasers were very popular & 2-3 blasts could kill. Fighter guns - Toaster - 04-12-2011 What we really need are Civilian 2.0s, 3.03s, and 4.0s. I so no reason for 1.0s, because those people who are good at aiming a Minirazor will utterly obliterate anything that stands in their path with those weapons, considering that they would have about 2000 Hull Damage. Fighter guns - Prysin - 04-12-2011 ya and? if we make the guns turn slower, aye? heavier guns, bigger gunmodels.... maybe add ridiculous energy drain instead? and high speed short range EXAMPLE: Hull Damage: 2075 Shield Damage: 1037 Rate of fire: 1.0 Speed: 950 m/s Range: 500 m Energy: 650 Then make the physical gun turn slower then normal guns, like maybe half the raction time as normal guns... so instead with fighter guns, the turning of these guns are more like a cruisers or battleships.. Fighter guns - VoluptaBox - 04-12-2011 Fighter duels happen at very close range. With that speed... Fighter guns - Cond0r - 04-12-2011 ' Wrote:EXAMPLE:rofl Didnt even bother reading the op after I saw this by accident. Fighter guns - jakub963 - 04-12-2011 Take Magma od Kiss stats... Buff it 5-10% but gief 1.0 refire... Shwing... Its civ, it sucks compared to house tech... Thats what everyone wants, correct? Its civ so it HAVE TO suck... Booyeah for disco logic... Fighter guns - mjolnir - 04-12-2011 No even if they do say "only" 1500 damage, then the insta-damage on 7 gun ships will be enough to instakill way too many things. Fighter guns - Prysin - 04-13-2011 ' Wrote:No Poor reason for not implimenting. So you mean, 11 Transport Type 2 on shire is ok. Cuz those 36k's worth of damage has no chance instakilling? Ok. |