As this would allow guns to have high damage, range, speed and to some extent energy management whilst sacrifing their refire.
We have 1.0 transport guns, and i think, some 1.0 cap guns aswell, so why not for fighters? We should add some insanely epic 1.0 guns for CIVILLIANS... and make them PLASMA as non-factionalized plasma does not exist, and the factions who has plasma guns are so darn tight handed with them.
What we really need are Civilian 2.0s, 3.03s, and 4.0s.
I so no reason for 1.0s, because those people who are good at aiming a Minirazor will utterly obliterate anything that stands in their path with those weapons, considering that they would have about 2000 Hull Damage.
ya and? if we make the guns turn slower, aye? heavier guns, bigger gunmodels.... maybe add ridiculous energy drain instead? and high speed short range
EXAMPLE:
Hull Damage: 2075
Shield Damage: 1037
Rate of fire: 1.0
Speed: 950 m/s
Range: 500 m
Energy: 650
Then make the physical gun turn slower then normal guns, like maybe half the raction time as normal guns... so instead with fighter guns, the turning of these guns are more like a cruisers or battleships..
Take Magma od Kiss stats... Buff it 5-10% but gief 1.0 refire... Shwing... Its civ, it sucks compared to house tech... Thats what everyone wants, correct? Its civ so it HAVE TO suck... Booyeah for disco logic...