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Good and bad news - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Good and bad news (/showthread.php?tid=85829) |
Good and bad news - Cannon - 08-18-2012 There are several changes in this latest patch. The goods news is the broken part of jump coordinate randomness is fixed. People reported appearing 100+ K from their target points and this was not intended. The system has been changed so that jump coordinates will be more accurate when created with higher level hyperspace scanners. The highest level will create coordinates good for approximately 25 K and the lower level scanners around 90 K. The bad news is that jump coordinates have a life time of approximately 10 days after which they become unsafe to use. This function was always intended to work but had been broken. The very bad news is that all existing jump coordinates are no longer supported. You'll have to make new ones. The new ones are 52 characters long excluding the '-' symbols. The old coordinates were 48 characters long. Player ship docking has been updated to fix a number of bugs associated with ships undocking in the wrong places. The player owned bases have been updated to fix a fault whereby people could sell items to bases when the max stock was set to 0. There possibly have been other changes but they can't have been very important. Good and bad news - jammi - 08-18-2012 ...And so the march of progress continues. Nice one, thanks Cannon. :) Good and bad news - Ichiru - 08-18-2012 You also broke player bases Comes up as "Default IDS 529009" Good and bad news - bloogaL - 08-18-2012 ' Wrote:You also broke player basesKnown bug, has already been happening every now and then, it tends to fix itself... Back on topic, thanks Cannon:yahoo: Though I'm not looking forward to having to redo co-ords ): Good and bad news - Miranda - 08-18-2012 Also having a bug now where cargo sold to a base is not being listed in /shop Good and bad news - Charos - 08-18-2012 ' Wrote:You also broke player bases Relogging will fix that. Good and bad news - Cannon - 08-18-2012 ' Wrote:Also having a bug now where cargo sold to a base is not being listed in /shopLog out of the server and back in and post or PM if you still have the problem. It's probably related to something else. Good and bad news - sindroms - 08-18-2012 Right. Are there any further changes when it comes to jump trading? Good and bad news - RedEclipse - 08-18-2012 Thanks for the work, Cannon. But it's possible to keep coordinates in 30 days on survey mk3? 10 days is far enough "jump for credits" who is doing it only between A and B points, but use jump technology for POB's not usable for now. I've had about 10-15 coords, it's impossible to keep them alive for now. Good and bad news - Soban - 08-18-2012 Some good news yes. But the 10 days apply for all survey ? The old mk3 was about 30 days life time. So the only difference now will be the accuracy ? If the goal was to Nerf jump power trade that will mostly annoy base supply instead I guess. |