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questions about running a local server - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +---- Forum: Other Discovery Servers (https://discoverygc.com/forums/forumdisplay.php?fid=38) +---- Thread: questions about running a local server (/showthread.php?tid=87047) |
questions about running a local server - Ursus - 09-08-2012 need to test some stuff in MP and I have a Windows Server box here that I can use, but have a few questions about it how do I define an admin ship? what sort of anti-cheat stuff is enabled by default and how do I disable each of them? specifically I am testing weapon changes and the differences in the INI files seem to be causing problems, but I cant find any log messages that say as much how do I make the console more verbose? will my test server automatically register with the discovery server? Right now it should be private, and I would need to do some port-level redirection on the NAT to allow outside connections, but I will want to do that at some point for extra testers are there any docs for all of this? All I could find are some loose postings and scraps questions about running a local server - Switchback - 09-08-2012 need to test some stuff in MP and I have a Windows Server box here that I can use, but have a few questions about it how do I define an admin ship? In Techcompat.cfg This is what the basic admin tech looks like by default: Code: ; ---- Special IDs ----what sort of anti-cheat stuff is enabled by default and how do I disable each of them? specifically I am testing weapon changes and the differences in the INI files seem to be causing problems, but I cant find any log messages that say as much Anti-cheats are operated by using FLhook. The config is at DSAcesrv.cfg, the variables are self explanatory. how do I make the console more verbose? Don't know, sorry. will my test server automatically register with the discovery server? Right now it should be private, and I would need to do some port-level redirection on the NAT to allow outside connections, but I will want to do that at some point for extra testers Register? You would have to define the IP on the client for it to show up. Alternatively you can use a modified dsupdate.cfg with the server IP. are there any docs for all of this? All I could find are some loose postings and scraps Not that I know of, but lots of the FL hook cfg files have a lot of commented things so. questions about running a local server - Duvelske - 09-08-2012 Ursus to be short: - Start the server.. - Log in with you character. and type in the black (wich opens on the server too) setadmin playername superadmin (this set the whole account on superadmin stats. so every new char you create on that one has all the admin commands.) then ingame you type .help wich shows you the magical commands. like some admins like here .chase playername (you spawn on that person) to put yourself somewhere use: .beam <playername> <base/planet name> 2 tips: on bases: Guard station (admin base of bastille) lost battlestar (omicron gamma admin place for jumps/cloaks etc) questions about running a local server - Ursus - 09-08-2012 client is crashing as soon as i launch into space. no good debugging from the server console and the client dsace.log doesnt say anything anybody know what that might be? questions about running a local server - Duvelske - 09-08-2012 well lets help you again.:D Open your disco folder (installation where its located at) then search for the server. open it with administrator rights. and it should work. questions about running a local server - Ursus - 09-08-2012 I see now, there's a message when i first connect says "You will be kicked. Bad installation." so I guess its the anti-cheat stuff questions about running a local server - Switchback - 09-08-2012 ' Wrote:I see now, there's a message when i first connect says "You will be kicked. Bad installation." so I guess its the anti-cheat stuff Oh right, I know what it is. The admin ID sets you to 5.0 efficiency by default, so the server thinks your cheating by using power mods. Quick fix would be change the efficiency for everything from 5.0 to 1.0. It /should/ fix it. questions about running a local server - Ursus - 09-09-2012 alright I found the anti-cheat settings and fixed my problems thanks for the info |