need to test some stuff in MP and I have a Windows Server box here that I can use, but have a few questions about it
how do I define an admin ship?
what sort of anti-cheat stuff is enabled by default and how do I disable each of them? specifically I am testing weapon changes and the differences in the INI files seem to be causing problems, but I cant find any log messages that say as much
how do I make the console more verbose?
will my test server automatically register with the discovery server? Right now it should be private, and I would need to do some port-level redirection on the NAT to allow outside connections, but I will want to do that at some point for extra testers
are there any docs for all of this? All I could find are some loose postings and scraps
need to test some stuff in MP and I have a Windows Server box here that I can use, but have a few questions about it
how do I define an admin ship?
In Techcompat.cfg
This is what the basic admin tech looks like by default:
Code:
; ---- Special IDs ----
[tech]
; Admins and special tech - guns
name = fc_admins_grp_guns
item = admin_cannon
what sort of anti-cheat stuff is enabled by default and how do I disable each of them? specifically I am testing weapon changes and the differences in the INI files seem to be causing problems, but I cant find any log messages that say as much
Anti-cheats are operated by using FLhook. The config is at DSAcesrv.cfg, the variables are self explanatory.
how do I make the console more verbose?
Don't know, sorry.
will my test server automatically register with the discovery server? Right now it should be private, and I would need to do some port-level redirection on the NAT to allow outside connections, but I will want to do that at some point for extra testers
Register? You would have to define the IP on the client for it to show up. Alternatively you can use a modified dsupdate.cfg with the server IP.
are there any docs for all of this? All I could find are some loose postings and scraps
Not that I know of, but lots of the FL hook cfg files have a lot of commented things so.
Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.