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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Trying to understand ID's and ships.

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Trying to understand ID's and ships.
Offline Delithor
11-17-2013, 05:43 PM,
#1
Member
Posts: 193
Threads: 46
Joined: Feb 2013

For example. Is it a requirement to have the Zoner ID for a Zoner Gunboat. or, can you have a Freelancer ID. I know that systems have their own rules, so, Any help would be appreciated.
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Offline sindroms
11-17-2013, 05:48 PM,
#2
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

It really depends on the situation and what you want to do with that character, because some of the repercussions can be RP ones, but some might be connected to the server rules.

Could you give us more details?

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Offline Ursus
11-17-2013, 06:41 PM,
#3
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Generally speaking, any ID can use any equipment, with the following considerations

* Some specific ships are required by the rules to use a specific ID. I think the only combination in this category anymore is the zoner 5K transport which must be used with zoner ID.

* Factions own the technology in-rp and can issue bounties on ships that are using "stolen" tech, so you should get permission before using faction-specific tech on a ship with some other faction ID. Civilian tech is not owned by anybody so you can use that without permission.

* Technerf may penalize the ship into uselessness. For example, trying to fly a house military ship with a Pirate ID is going to be mostly unrewarding, although some people do it for the lols

Discovery 24/7 Negotiating Tactics:

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