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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Thruster speed adjustment

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Poll: Should the cruiser thruster speed nerv be removed?
You do not have permission to vote in this poll.
Yes!
53.85%
14 53.85%
No
34.62%
9 34.62%
I have a better idea
11.54%
3 11.54%
Total 26 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): « Previous 1 2
Thruster speed adjustment
Offline titanbot
11-23-2013, 02:45 PM,
#11
Member
Posts: 250
Threads: 17
Joined: Apr 2012

(11-23-2013, 11:34 AM)SkyNet Wrote:
Quote:Cruisers should have mini-flaks.

I dont know. I think that would not be necessary. But i miss the battle razors somehow. And those shock ray turrets arent usefull, they are only usefull for the npcs for killing players.

Quote:What about transports then? Increase their speed? But then we'd need to increase snub speed as well. Then GBs too. :O

They didn't get changed and have the same setting like in 4.86, so much i know.
And if so, they should also be adjusted.

A Battlecruiser can easily catch up a cruiser that tries to dodge its shots and gunboards can fly away if they want to leave the battle.
Cruisers are definitely the losers and gunboards the winners in this update. It isn't balanced, but it was in 4.86.

The BC class should be the winning cross-breed between the two classes. Cruiser speed and resilience, battleship weaponry.

Long story short, I like my cruisers with 130 m/s top thruster speed.

Much like a glass cannon of sorts, if you wish. Smile

titan
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Offline Haste
11-23-2013, 03:11 PM,
#12
Lead Developer
Posts: 3,635
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Cruisers were the ultimate weapon of .86. Now the ultimate weapon is, well, Gunboats.

Ideally, it should be neither. But I do expect we'll be seeing a Gunboat weapon nerf again sometime. The current balance is a little "out there".

[Image: cdSeFev.png]
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