• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Welcome Help & Support
« Previous 1 … 145 146 147 148 149 … 496 Next »
base commands

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

base commands
Offline Bellepheron
08-10-2014, 06:40 PM,
#1
Member
Posts: 197
Threads: 45
Joined: Feb 2014

My apologies if this is in the wrong place but I have query regarding PoBs.

Is there a command that would treat one or perhaps more than 1 player faction as hostile without treating all players as hostile and enter only friendly tags?
A busy server has many players in game and if you have 1 faction as an enemy to a PoB it would seem daft to treat all as unfriendly and then enter all good tags.

Thanks in advance for any advice.

Nope, you got the right thread! ~ Moveit56
Reply  
Offline SnakThree
08-10-2014, 06:44 PM, (This post was last modified: 11-09-2014, 02:21 PM by SnakThree.)
#2
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Bellepheron
08-10-2014, 07:09 PM,
#3
Member
Posts: 197
Threads: 45
Joined: Feb 2014

Thanks Snake3
I expected as such but appreciate your info

Bell
Reply  
Offline Havok
08-11-2014, 08:53 AM,
#4
Member
Posts: 1,736
Threads: 111
Joined: Oct 2011

As Snak3 has already stated there is no 'Shoot on Sight' list. There are however three base states that you can pick from.

Quote:Set or display the defense mode of the base. There are three available modes you can set:

0: Neutral to non-allied ships, docking rights for allied ships only.
1: Hostile to non-allied ships, docking rights for allied ships only.
2: Neutral to non-allied ships, unrestricted docking rights.

[Image: ADc1VG0.png]
Here we are, don’t turn away now – we are the warriors that built this town.
The Discovery Database for Beginners - The Beginners Guide to Discovery - My Feedback Thread
  Reply  
Offline Hermes
08-11-2014, 09:03 AM,
#5
Member
Posts: 339
Threads: 30
Joined: Jun 2014

Hello,

You can do it in a different way, since anyone send bullets or projectiles toward your base will be automatically added as "Enemy" to the base but unfortunately you will not be able to see that list or edit it.
But you can set your base defense mode on "" Allow friendlies to dock & restrict non-added nicknames to dock & stay neutral to non-added nicknames"" - so anyone who will shoot at the base will be red to it by time and by that you achieve what you want.

but still you can't edit the blacklist.

regards,
Xenon

[Image: Hms-Hermes-4.png]
Reply  
Offline Bellepheron
08-11-2014, 09:21 AM,
#6
Member
Posts: 197
Threads: 45
Joined: Feb 2014

(08-11-2014, 08:53 AM)Ndk071 Wrote: As Snak3 has already stated there is no 'Shoot on Sight' list. There are however three base states that you can pick from.

Quote:Set or display the defense mode of the base. There are three available modes you can set:

0: Neutral to non-allied ships, docking rights for allied ships only.
1: Hostile to non-allied ships, docking rights for allied ships only.
2: Neutral to non-allied ships, unrestricted docking rights.

Hi

Thanks for that. This I knew but hoped that a blacklist creation might be available which in my mind would be a neat advantage.

Regards


Bell
Reply  
Offline Havok
08-11-2014, 09:23 AM,
#7
Member
Posts: 1,736
Threads: 111
Joined: Oct 2011

(08-11-2014, 09:21 AM)Bellepheron Wrote:
(08-11-2014, 08:53 AM)Ndk071 Wrote: As Snak3 has already stated there is no 'Shoot on Sight' list. There are however three base states that you can pick from.

Quote:Set or display the defense mode of the base. There are three available modes you can set:

0: Neutral to non-allied ships, docking rights for allied ships only.
1: Hostile to non-allied ships, docking rights for allied ships only.
2: Neutral to non-allied ships, unrestricted docking rights.

Hi

Thanks for that. This I knew but hoped that a blacklist creation might be available which in my mind would be a neat advantage.

Regards


Bell

I have to agree that it would be a very neat advantage, something to the sorts of /base addbtag or so much like you use /base addtag for the whitelist. May have to look into that to see if it would be possible.

[Image: ADc1VG0.png]
Here we are, don’t turn away now – we are the warriors that built this town.
The Discovery Database for Beginners - The Beginners Guide to Discovery - My Feedback Thread
  Reply  
Offline Ponge
08-11-2014, 11:58 AM,
#8
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

(08-11-2014, 09:03 AM)Xenon Wrote: You can do it in a different way, since anyone send bullets or projectiles toward your base will be automatically added as "Enemy" to the base but unfortunately you will not be able to see that list or edit it.

Those who shoot the base are indeed "added" to a virtual list of enemies, but that lasts only for 8 hours (or maybe tillserver restart, but not sure on that), so that is not a permanent solution.

[Image: 2whqqh0.png]
Reply  
Offline Bellepheron
08-11-2014, 08:21 PM,
#9
Member
Posts: 197
Threads: 45
Joined: Feb 2014

Ponge is quite correct. The enemy list last for a limited time only and a more permanent blacklist is, in my view a must. Picture this scenerio. A BAF pilot rests in his base, a fleet of Mollies intent on killing BAF pilots mass outside the base. This base is BAF affiliated and so the Mollies are enemies of the BAF and the base but the base defence does nothing as the Mollies have not fired on the base but wait until the pilot undocks when he is met with a hail of fire after the undocking pause of course. The base could be set as hostile to all but this endangers the inocemt traveller.
This is entirely unrealistic as any military base would fire on an approaching enamy without hesitation.

Thank you for listening.

Bell
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode