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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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GRP Tlagsnet Problem

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GRP Tlagsnet Problem
Offline Freeroamer
01-30-2015, 11:59 PM,
#1
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Posts: 1,126
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Right,

As far as I can tell there is no problem with the config of Tlagsnet.

Question 1: Where is the Plugin for Tlagsnet stored?


Thanks.

-Freeroamer

[Image: freeroamer.gif]
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Offline Vigilia.Procuratio
01-31-2015, 12:23 AM,
#2
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I don't think it is a plug-in, but rather built-in (hard-coded). I might be wrong there, but I don't see any files pertaining to it so it's most likely entirely server-side.
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Offline Nerva
01-31-2015, 12:31 AM, (This post was last modified: 01-31-2015, 12:31 AM by Nerva.)
#3
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TLAGSNet configuration is in /EXE/flhook_plugins/playercntl.cfg
The relevant part starts from line 16909.
The actual program logic is probably in playercntl.dll, in the same directory.
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Offline Freeroamer
01-31-2015, 01:03 AM,
#4
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Posts: 1,126
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[Image: kLUooSL.png]


As far as I can tell its something wrong with the coding of the plugin
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Offline Leppy
01-31-2015, 03:16 AM,
#5
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(01-31-2015, 01:03 AM)Freeroamer Wrote: [Image: kLUooSL.png]


As far as I can tell its something wrong with the coding of the plugin

It might help if you explained exactly what you think is going wrong in the first place.
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Offline Nerva
01-31-2015, 03:34 AM,
#6
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Posts: 460
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GRP TLAGSNet users see the activity of pretty much every gate/lane that is not included in another TLAGSNet zone.
That includes the Taus, Omegas, Sigmas as well as the independent systems around Liberty, and even the Nomad gates/lanes in the Omicrons.
It can get pretty spammy.
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Offline Krmloo
02-01-2015, 11:45 AM,
#7
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Then it can be fixed by creating a placeholder id and giving it other systems.

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