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  Discovery Gaming Community The Community Real Life Discussion
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No Man's Sky

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No Man's Sky
Offline Arioch
04-19-2016, 06:48 PM,
#1
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Been following game this for some time now, and while the hype-train is high, I for one am excited about checking it out.

For the lazy:

  1. Seamless space flight to planetary flight (Yes, you can fly at a planet and fly into the atmosphere and land on the planet without a loading screen - watch video below)
  2. Over 18 quintillion (1.8×1019) planets, all in a procedurally generated deterministic open universe (And yes, you can name undiscovered Planets)
  3. Players gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game
  4. Players also gain materials and blueprints to upgrade their character's equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners to computer-controlled space-faring factions, or trade with other ships.

Video showing take off from Planet and entry into another planet (Skip to 1:17).


http://www.no-mans-sky.com/about/

https://en.wikipedia.org/wiki/No_Man%27s_Sky

[Image: drrobe.gif]
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Offline Ergo
04-19-2016, 06:51 PM,
#2
Member
Posts: 6
Threads: 1
Joined: Mar 2016

Procedural graphics was great back in the 1980s, I hope they will get it right.

Hic regum sceptrum dominus tenet
orbisque habenas temperat
et volucrem currum stabilis regit
rerum coruscus arbiter.
-- Anicius Manlius Severinus Boethius
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Offline Lythrilux
04-19-2016, 06:51 PM,
#3
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

It looks fun, however there's no story or missions of any kind. Nothing that links it to the FL experience at least, beyond exploring.

It worries me that in a preview someone said that the game would take "a weekend to 'complete'". Considering it's like £60 (No Man's Buy) to buy or something that doesn't fill me with a lot of faith.

Personally though, I'd love a Skyrim experience in space. If they made missions of some kind or a story even as DLC that'd make me get hyped for it. It'll be cool if there's modding support for PC too.

[Image: Lythrilux.gif]
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Offline Stefz
04-19-2016, 06:51 PM,
#4
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

The last time I was this hyped for a game, it ended up being a huge disappointment. Hopefully that won't be the case here.

[Image: LYB774k.jpg]
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Offline Swallow
04-19-2016, 09:14 PM, (This post was last modified: 04-19-2016, 09:14 PM by Swallow.)
#5
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Personally, it'd be great in a form of a rogue-like. Say, like ASCII sector and Cataclysm DDA, and DF, obviously.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Papa Oomaumau
04-27-2016, 06:17 PM,
#6
Member
Posts: 227
Threads: 5
Joined: Dec 2012

A week to complete, Lyth? Where did you get that?
The idea of a procedurally generated universe is that it would take billions of years to see the whole thing.
If you're buying this game to get the best ship/levels/upgrades - this is probably the wrong game for you, as it's the opposite of 'the point'.

I'm with you McCool - and I'll fly with you too (if we can ever meet up, from reviews that seems near impossible) once the game launches.
Cause I have a job and I crap out $60 dinners twice a week - I can blow that much on a game.

[Image: 45PXH3X.png]
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Offline Lythrilux
04-27-2016, 06:31 PM,
#7
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

I dunno, I'm the kind of person that needs a game with substance. Clear objectives for the player. I can play games without a story mode (i.e the brilliant Monster Hunter franchise) but generally I like to feel that each of my actions has some sort of direction attatched to them. In the case of NMS, aimless exploration could grow stale after a while.

[Image: Lythrilux.gif]
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