Is there a way, perhaps by editing the DLL, to slow the decay of bases on a server? I'm on a private server with very few players and would like to make base upkeep feasible for a single player. For example, slowing the current rate of required upkeep from 24 hours to a week would be adequate.
Go to Freelancer Discovery EXE folder, then go into flhook_plugins
Look for base.cfg and open it with notepad or something like it. You should find something like this inside:
By editing different values you will get different effects.
For example if you change the requirement for Alloys to 1 it would extend the amount of time it would last for. As it stands it takes 2 alloys to repair each time.
Another thing you can do (I think) is change the 'damage tick' to a higher value which I believe will increase the amount of damage each repair heals. I might be wrong on that one though. You can use the other base Cfg files to edit the needed materials for everything on a base.
You can also change what items are produced by the existing recipes if you want.
(05-17-2016, 05:33 PM)Laz Wrote: Go to Freelancer Discovery EXE folder, then go into flhook_plugins
Look for base.cfg and open it with notepad or something like it. You should find something like this inside:
[spoiler=Base.cfg][code][general]
By editing different values you will get different effects.
For example if you change the requirement for Alloys to 1 it would extend the amount of time it would last for. As it stands it takes 2 alloys to repair each time.
Another thing you can do (I think) is change the 'damage tick' to a higher value which I believe will increase the amount of damage each repair heals. I might be wrong on that one though. You can use the other base Cfg files to edit the needed materials for everything on a base.
You can also change what items are produced by the existing recipes if you want.
Thanks! I'll get the server owner to play around with those values.