• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
« Previous 1 2 3 4 5 Next »
Video Capture of a simple Freelancer ship modelled in short video files

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Video Capture of a simple Freelancer ship modelled in short video files
Offline Operator
07-28-2016, 03:51 PM, (This post was last modified: 07-28-2016, 03:52 PM by Operator.)
#11
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

can we have an exact non-outdated tutorial of how to make a playable ship? PLEASE?!
including animated parts
  Reply  
Offline Epo
07-28-2016, 03:54 PM,
#12
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Would be cool. Like modelling an shippe isn't the most difficult partfor me. Hitboxing, hardpointing and the rest is.
Reply  
Offline Unlucky_Soul
07-28-2016, 04:04 PM,
#13
Member
Posts: 622
Threads: 56
Joined: Nov 2013

(07-28-2016, 03:54 PM)Epo Wrote: Would be cool. Like modelling an shippe isn't the most difficult partfor me. Hitboxing, hardpointing and the rest is.

Hardpointing and hitboxing isn't hard.

[Image: oNG6Z9E.gif]
Reply  
Offline Jinx
07-28-2016, 04:43 PM, (This post was last modified: 07-28-2016, 04:44 PM by Jinx.)
#14
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

Hardpointing really is just clicking on parts of the model and naming those "points" in a specific way so that the .ini file can identify them.

Hitboxing is basically wrapping the model in a "close enough" shape - while avoiding concave shapes? ( or was it avoiding convex - can't remember ) - But there is a tool for that in milkshape - and once you are done ( usually takes only a few minutes ) - you save the wrapper as a .sur.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline eigos
07-28-2016, 05:27 PM,
#15
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

A big THANK YOU to Jinx for making these AND posting them. I don't think the timing of this is a coincidence, as I am really needing those kind of tutorials.
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode