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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Looking for an experienced modeler

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Looking for an experienced modeler
Offline Kauket
11-19-2016, 12:41 PM, (This post was last modified: 11-19-2016, 12:41 PM by Kauket.)
#11
Dark Lord of the Birbs
Posts: 6,603
Threads: 513
Joined: Nov 2014
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Art Developer

(11-19-2016, 12:34 PM)Swallow Wrote: The reason to not to do SRPs for someone is this: https://p3d.in/dBO4T
It was meant to be a SRP BDM BC, which as far as I am acknowledged was abandoned by the requester before it even got into the game.
So I, as a modeler, had put an effort into nothing,

Yeah but apparently according to Geoff, the guy who requested it wasn't even the leader. Always ask the leaders, I guess.
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Offline Kalhmera
11-20-2016, 04:32 AM, (This post was last modified: 11-20-2016, 04:51 AM by Kalhmera.)
#12
Sadistic Tentacle
Posts: 3,211
Threads: 547
Joined: Nov 2015

(11-19-2016, 12:40 PM)sindroms Wrote: That is what Commissions are for.

Spazzo is correct... Do this for me and youll earn 1.5 Billion Credits and maybe more... as Azuari said.. its just some hard points added... and i wanted some minor features in the front to be changed just to make it... stand out... i was also considering taking out the arches on the Osiris.

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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Offline eigos
11-22-2016, 08:31 PM,
#13
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

I answer the call and create a modified CV-1HS "Osiris" with a ton of improvements to reduce vertex load.
Link: https://p3d.in/9sgsS

Here is a list of the improvements:

1.) Different nose - central positioned windows, a cool-looking bevel and better triangulated orientation to make it perfectly mirrored top-bottom (also fixed some trash geometry from original);

2.) Added top-mounted core - the OP wanted the arches removed, so I put something cool in their place, a custom-made power core that would fit the ship's advanced looks;

3.) Two extra secondary turret slots - made two wings with slots on them, textured and made to fit the ship architecture;

4.) Another two slots on the sides - behind the original side slots on the nose, which are meant to replace the currently used two hardpoints which are placed in a horrible position at the central part of the ship in between some arches. Now they have a way better place, with visible dedicated slots;

5.) Top-front primary slot - there used to be a rectangle there and the turret use to be just mounted on that. Now, it has a circular dedicated slot which looks a ton better;

6.) Phantom-style textures - obvious, this ship is now taking advantage of the unused phantom textures meant for their flagship Osiris. It looks stunning, fresh and dangerous.

Enjoy.
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Offline Sombs
11-22-2016, 08:42 PM,
#14
Three orange cats in a mech
Posts: 6,832
Threads: 503
Joined: Feb 2014

Wow, very nice job, Eigos!




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

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Offline Yeggito
11-22-2016, 10:17 PM, (This post was last modified: 11-22-2016, 10:32 PM by Yeggito.)
#15
Member
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That's...amazing. + a bunch to @eigos !

Inactive; hope to be back at some point

Yeggito Kebok


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Yasashiko Kebok


Permanent Kusari Exile (Bretonian Privateer)
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Offline Kalhmera
11-24-2016, 04:09 PM,
#16
Sadistic Tentacle
Posts: 3,211
Threads: 547
Joined: Nov 2015

Great work

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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