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  Discovery Gaming Community Discovery General Server Events Community
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Offline Sombs
05-27-2017, 02:17 PM,
#11
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

Well, the point of feedback is to improve things for the future. Options are given.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Stolt.
05-27-2017, 02:37 PM,
#12
Member
Posts: 781
Threads: 144
Joined: May 2013

What exactly do you get from having scientific data? Why does everybody want it?

[Image: 2-jun-2020-sig-FINAL.png]
- Dossier on Adrienne Perry
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Offline Sombs
05-27-2017, 02:39 PM,
#13
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

Look in the tutorial section, Scientific Data, NEMPs, Cloak Disruptor Platforms and Jump Hole Generators are there explained.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Sombs
05-27-2017, 02:58 PM,
#14
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

So the Cultist Boss NPCs could use a rebalancing. The players have figured out they can effectively take them out by idling at 5k range and using Heavy Mortars without triggering the ship's AI. So the Cultist Boss NPCs just sit around and take the mortars for several minutes. Which is kind of not ideal. When going in with a quick snub, it is possible to survive and pull it. Of course, nobody went in, because the Boss NPCs can take down capitals within a very few seconds. Either the aggro range of the Boss NPCs needs to be increased to "outrange" heavy mortars, however the weapon power is just insane. The Boss NPCs have so many hitpoints, it doesn't need to destroy enemy capitals within seconds. Either make the ships super tanky or super dangerous, so people can use a strategy against them without exploiting the NPC's AIs.

I do think the most dangerous ships are the Corvos, as they took out snub after snub within seconds. They are probably the most interesting Cultist ship to fight, as they are managable but one mistake will kill you.

The cultist snubs seem to be pretty okay, although I'd lower their HP by 33%, as at some point they were so many and so tanky, it was rather annoying and just time-consuming to deal with them.

About the cloak desaster, I think this is the best way to deal with it:

(05-27-2017, 12:10 PM)Sombra Hookier Wrote: 4. Place cultist cruise/cloak disruptor platforms around the PoBs. Place something static but hostile to them in their range, so they constantly both disrupt cloaks and cruise.

Either that, or placing the loot on the NPC Bosses. In the meantime, we might get some shield bubble thing working, as I've been talking with Xalrok about it. Yes, it has the flaw with the /stuck abuse, but that can be circumvented by editing the PoB model to make quickdocking not possible.



The event idea is great, and what happened last night was just awesome, and I think even today people had much fun, looking at how they jumped into Hokkaido a few minutes ago. Kusari players logged and used the opportunity, I'm right now recording how KNF pinned down an indie Atlantis. I'd love to see more events of that kind, where jump drives have an important role. They really should be use more often.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Chills
05-27-2017, 03:31 PM,
#15
Member
Posts: 258
Threads: 13
Joined: Jan 2014

This event gives rarely used items like JD4's and repair ships finally a meaning. While the use of these is likely not existent everywhere else, it is now making sense using them.
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Offline Epo
05-27-2017, 04:49 PM,
#16
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

The system looks boring tho, no special starsphere, no fancy planets, nebulas, nomad cities, giant rocks, nor anything but pobs with cap8s :c
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