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Wild Pawn ID update

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Wild Pawn ID update
Offline Connor
09-21-2023, 10:32 AM,
#31
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Gunboats have been added to all 3 Wild IDs. Live on next server restart (Sorry, just missed the last one). Also moved Gallic Wild restart to Champagne, Battlecruiser Nice so you can buy snubs.

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Offline Toaster
09-21-2023, 10:37 AM,
#32
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Quote:The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.

Kusari and Gallic Wild aren't exactly in eastern Sirius. Might want to amend their IDs with northern and western respectively.

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Offline Connor
09-21-2023, 12:20 PM,
#33
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(09-21-2023, 10:37 AM)Toaster Wrote:
Quote:The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.

Kusari and Gallic Wild aren't exactly in eastern Sirius. Might want to amend their IDs with northern and western respectively.

Done, thank you.

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Offline Nika
09-22-2023, 08:34 PM, (This post was last modified: 09-22-2023, 08:35 PM by Nika.)
#34
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I believe you would like to fix this. Oder, MND ID, 10%; {DHC} ID allegedly has the same issue, but I've no confirmation of this except a word of {DHC} 1ic - which is a credible source for me.
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Offline TheSauron
09-22-2023, 08:48 PM,
#35
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The techcompat table confirms that the Oder can apparently only be used at 75% by Bristol.


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Offline Sally
09-25-2023, 03:03 AM, (This post was last modified: 09-25-2023, 03:04 AM by Sally.)
#36
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Why not also add a Wild restart on Altair and sell all three IDs there? There's jumpholes leading to every house on Iota and they're kinda pointless to indies unless official nomad factions are present, for Wild indies however it's another story.

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Offline StellarViss
09-25-2023, 06:34 AM,
#37
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I myself think that the Vagrants need there own indie wild id that has the same zoi as a Vagrant indie. As the current Galic wild doesn't start with the vagrants having a green iff
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Offline Kherty
09-26-2023, 08:20 AM, (This post was last modified: 09-27-2023, 07:05 AM by Kherty. Edit Reason: Added a very small explanation.. )
#38
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Good morning sirs,

I don't feel it makes sense that the Border Worlds shipline has a tech. compat. of only 10% whilst in-game, the BW Shipline is justified as being one - if not the - most common shipline available in the entirety of SIrius, being even capable of being produced outside of conventional shipyards.[1]

>>In-game tech. compat., infocard<<

I hope I am not correct and perhaps it is just an equipment I forgot.
But if it is correct, I would like the WIld IDs to have access to what's essentially the AKM of the Sirius Sector: most terrorist and pirate factions uses them. By itself, it conveys bad intentions and reflects in a RP fashion these very bad intentions.

Even if it would be just for KuWild and RhWIld, not for GaWild, BW 100% techcompat would be excellent, in my own opinion.
It would drive it further home that even terrorists, pirates and other "scum" of society, are not impervious to the existential threat of the Wild.


[1] - https://discoverygc.com/wiki/Border_World_Ships | "[...] they have become symbols for trouble, as most people flying them will stop you for something more than just a chat. They are manufactured in a number of Shipyards around Sirius [...]"

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