(05-22-2025, 01:34 AM)The_Godslayer Wrote: I've always wanted some kind of aggressive survey (and aggressive jump) for Nomads in specific but also in general. Something that eats like 500 jump bats to tell you the general location of everyone in a system, or lets you jump onto marked targets to ambush them. Another thing was the ambush drive, because old JDs used to eat your shield, it was an idea to have a JD that had a max of 8K range and instead of sacrificing your core to cruise onto the enemy, you could sacrifice your shield and some JD batts for the exact same effect.
With the JD changes comes this not really being a thing anymore, but it floated around my head back in like 2021.
You have already the playerlist to see if people are in a specific system or not?
Why you need to know the EXACT location from other players???
It makes zero sense InRP, but seems like you want to use it oorp......
..
...
The question is now posed to the rest of the community - what would you like to see Survey Modules do in the future? ..
I would have liked Survey modules being as they were exactly before. Creating jump coordinates and having ability to be used with jump drives for long distance jump trading or even war raid jumping
It was a fun mechanic, that created the most fun memories for me, when it was done in cooperation with other traders or smugglers.
Yet another mechanic killed means decreasing of attractiveness to play just further.
To make it properly back also restrictions for cargo being onboard during jump needs to be lifted too
Enhance mechanics, instead of cutting them down. If from disco to have removed jumping, cloaks, survey and other different tech, there will be no left unique equipment that made disco fun and unique.
Current unique equipment is as much bastardized and limited as it is possible, to make it being not usable for some reason.
Cease to do direction of development towards no fun allowed.
P.S. people who made those changes provided counter arguments that their new state of equipment is actually usable somewhat in some direction, but i don't buy it. All pragmatic applications to unique equipment were removed.
- Like using Scanners and its coords to cut down time to travel across sirius in long travel.
- Or to do trading.
- Or to make raids across galaxy for warships
Long distance jump drives were for cheap enough price were exactly Breaith Of Fresh Air to remove the most suffocating part of Freelancer for me, long long long traveling. i am quite dissapointed to see things made to bring long travels back as obligatory for almost all applications.
I had entire fleet of ships, 3 surveys, different 3-6+ jump drives to manage things from jump perspectives only for all aspects of moving around for trading and war. Removal of proper jumping rendered all my fleet and strategies void. I don't wish to travel long. That's... horribly time wasteful.
Jump drives were my answer to jump straight to action and keeping entire Sirius close to me. Without it, i am like without legs.
I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.
(05-22-2025, 08:56 PM)NOVA-5 Wrote: I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.
Pasting codes were never issue, since... we just used clickermann for that in the past
I made standalone separate Ctrl+V Enabler to copy paste text into game at some point recently https://discoverygc.com/forums/showthrea...tid=205686 (tested to work at linux too, at least at ubuntu, from other distros with different C compilers could be needing compiling from scratch)
I asked at some point to add FLSharp that implements Ctrl+V natively as part of a game https://github.com/BC46/FLSharp/blob/main/FLSharp.ini may be it was already added.
TLDR. Ctrl+V is the solution that always has been in some fashion. So we just copied stuff from excel and pasted.
In any case long distance travel is even worthy of some typing anyway. It is long distance travel quickly across entire sirius! the best thing to have.
Time save tremendous even if u type it manually. Such minor thing as long code was very minor thing in comparison to the holy grail of jumping across entire galaxy for any goal!
I got an idea.....
You know when you jump, you have exact sectors you can select to jump to?
What if, with the Matrix mounted on the ship, it will allow you to relocate/set specific Sectors, that we gonna print/add with our Matrix to our ship with the JD, instead of the ones we got by default ?
We have 4 sectors per system by default(depending on the system, cuz some has 3), maybe with Matrix, we can get up to 8 or 10, which will permanently stay on the Ship/Char. Even if the Matrix is moved to another char, we can still keep those Sectors saved on the Char we printed them.
Other idea is, with Matrix to boost the MAXIMUM range of systems or use it as fuel, instead of buying from NPC bases(which costs 200.000$ per 1.000 units)
(05-22-2025, 08:56 PM)NOVA-5 Wrote: I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.
Pasting codes were never issue, since... we just used clickermann for that in the past
Can you show me the link to that tutorial here on the forum?
(05-22-2025, 08:56 PM)NOVA-5 Wrote: I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.
Pasting codes were never issue, since... we just used clickermann for that in the past
Can you show me the link to that tutorial here on the forum?
I don't know about you guys, I used a program called "JumpBase"
You copy pasted the co-ords from your logs into the program, named them.
When it came time to use them, you just double clicked the one you needed and switched back to Discovery, watch the magic do it's work.