• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
1 2 3 4 5 … 547 Next »
Survey Module Discussion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Survey Module Discussion
Offline MFN Neuss/Helmut Schmid
05-22-2025, 12:13 PM,
#11
Member
Posts: 207
Threads: 40
Joined: Feb 2017

(05-22-2025, 01:34 AM)The_Godslayer Wrote: I've always wanted some kind of aggressive survey (and aggressive jump) for Nomads in specific but also in general. Something that eats like 500 jump bats to tell you the general location of everyone in a system, or lets you jump onto marked targets to ambush them. Another thing was the ambush drive, because old JDs used to eat your shield, it was an idea to have a JD that had a max of 8K range and instead of sacrificing your core to cruise onto the enemy, you could sacrifice your shield and some JD batts for the exact same effect.

With the JD changes comes this not really being a thing anymore, but it floated around my head back in like 2021.

You have already the playerlist to see if people are in a specific system or not?
Why you need to know the EXACT location from other players???
It makes zero sense InRP, but seems like you want to use it oorp......

[Image: vBDJzD3.png]
Reply  
Offline darkwind
05-22-2025, 08:31 PM, (This post was last modified: 05-22-2025, 08:38 PM by darkwind.)
#12
Frontier Sheriff
Posts: 1,153
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

(05-21-2025, 11:34 PM)TheKusari Wrote:
..
...
The question is now posed to the rest of the community - what would you like to see Survey Modules do in the future?

..

I would have liked Survey modules being as they were exactly before. Creating jump coordinates and having ability to be used with jump drives for long distance jump trading or even war raid jumping
It was a fun mechanic, that created the most fun memories for me, when it was done in cooperation with other traders or smugglers.
Yet another mechanic killed means decreasing of attractiveness to play just further.
To make it properly back also restrictions for cargo being onboard during jump needs to be lifted too Angel

Enhance mechanics, instead of cutting them down. If from disco to have removed jumping, cloaks, survey and other different tech, there will be no left unique equipment that made disco fun and unique.
Current unique equipment is as much bastardized and limited as it is possible, to make it being not usable for some reason.
Cease to do direction of development towards no fun allowed.


P.S. people who made those changes provided counter arguments that their new state of equipment is actually usable somewhat in some direction, but i don't buy it. All pragmatic applications to unique equipment were removed.
- Like using Scanners and its coords to cut down time to travel across sirius in long travel.
- Or to do trading.
- Or to make raids across galaxy for warships

Long distance jump drives were for cheap enough price were exactly Breaith Of Fresh Air to remove the most suffocating part of Freelancer for me, long long long traveling. i am quite dissapointed to see things made to bring long travels back as obligatory for almost all applications.
I had entire fleet of ships, 3 surveys, different 3-6+ jump drives to manage things from jump perspectives only for all aspects of moving around for trading and war. Removal of proper jumping rendered all my fleet and strategies void. I don't wish to travel long. That's... horribly time wasteful.
Jump drives were my answer to jump straight to action and keeping entire Sirius close to me. Without it, i am like without legs.


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
Reply  
Offline NOVA-5
05-22-2025, 08:56 PM,
#13
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.
Reply  
Offline darkwind
05-22-2025, 09:20 PM, (This post was last modified: 05-23-2025, 10:21 AM by darkwind.)
#14
Frontier Sheriff
Posts: 1,153
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

(05-22-2025, 08:56 PM)NOVA-5 Wrote: I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.

Pasting codes were never issue, since... we just used clickermann for that in the past (sun)
I made standalone separate Ctrl+V Enabler to copy paste text into game at some point recently https://discoverygc.com/forums/showthrea...tid=205686 (tested to work at linux too, at least at ubuntu, from other distros with different C compilers could be needing compiling from scratch)
I asked at some point to add FLSharp that implements Ctrl+V natively as part of a game https://github.com/BC46/FLSharp/blob/main/FLSharp.ini may be it was already added.

TLDR. Ctrl+V is the solution that always has been in some fashion. So we just copied stuff from excel and pasted.
[Image: logo.png]
In any case long distance travel is even worthy of some typing anyway. It is long distance travel quickly across entire sirius! the best thing to have.
Time save tremendous even if u type it manually. Such minor thing as long code was very minor thing in comparison to the holy grail of jumping across entire galaxy for any goal!


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
Reply  
Offline 9th.Legion
05-22-2025, 09:25 PM,
#15
The Gypsy King
Posts: 227
Threads: 10
Joined: Apr 2013

I got an idea.....
You know when you jump, you have exact sectors you can select to jump to?
What if, with the Matrix mounted on the ship, it will allow you to relocate/set specific Sectors, that we gonna print/add with our Matrix to our ship with the JD, instead of the ones we got by default ?
We have 4 sectors per system by default(depending on the system, cuz some has 3), maybe with Matrix, we can get up to 8 or 10, which will permanently stay on the Ship/Char. Even if the Matrix is moved to another char, we can still keep those Sectors saved on the Char we printed them.

Other idea is, with Matrix to boost the MAXIMUM range of systems or use it as fuel, instead of buying from NPC bases(which costs 200.000$ per 1.000 units)

[Image: Alucard%20tongue%20gif_zpsarrxv1si.gif]
Reply  
Offline NOVA-5
05-22-2025, 09:41 PM,
#16
Smegger
Posts: 1,389
Threads: 63
Joined: Jan 2009

(05-22-2025, 09:20 PM)darkwind Wrote:
(05-22-2025, 08:56 PM)NOVA-5 Wrote: I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.

Pasting codes were never issue, since... we just used clickermann for that in the past (sun)

Can you show me the link to that tutorial here on the forum?
Reply  
Offline darkwind
05-23-2025, 09:03 AM, (This post was last modified: 05-23-2025, 10:22 AM by darkwind.)
#17
Frontier Sheriff
Posts: 1,153
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

(05-22-2025, 09:41 PM)NOVA-5 Wrote:
(05-22-2025, 09:20 PM)darkwind Wrote:
(05-22-2025, 08:56 PM)NOVA-5 Wrote: I for one wouldn't like them brought back the way they were, typing that 240 digit number just for it to fail to typo was no fun at all,
frustrating and a pain in the arse it was to tab in & out to a ss or noted co-ord, it just wasn't even worth the effort to try & enjoy it.
Bring it back in a new thought but don't tie it in with jump driving & use with third party tools.

Pasting codes were never issue, since... we just used clickermann for that in the past (sun)

Can you show me the link to that tutorial here on the forum?

Correction. we used Autohotkey thing
Code:
#IfWinActive Freelancer
^v::
  Temp := StrReplace(clipboard, "`r`n", " ")
  SendInput, %Temp%
  return
here is as a choice script for usage with AHK as found in https://discoverygc.com/forums/showthrea...tid=176280
According to the guide there is even preconfigured Ctrl-V by AHK at this link https://drive.google.com/open?id=1xUOtiu...H4rldbj5kd


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
Reply  
Offline TheKusari
05-23-2025, 10:07 AM,
#18
Resident Editor
Posts: 2,666
Threads: 448
Joined: May 2020

I don't know about you guys, I used a program called "JumpBase"
You copy pasted the co-ords from your logs into the program, named them.
When it came time to use them, you just double clicked the one you needed and switched back to Discovery, watch the magic do it's work.



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode