• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements Patch Notes
1 2 3 Next »
5.3 - Hotfix 3

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

5.3 - Hotfix 3
Offline jammi
09-03-2025, 09:29 PM,
#1
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev


Discovery Freelancer 5.3 "Singularity" - Hotfix 3 Patch Notes
August 30th - September 1st 2025


USEFUL LINKS
  1. Discovery 5.3 Dev Diary #3 - Announcement Trailer, Systems, Story, and More - Systems, Story, and More
  2. Discovery Freelancer 20th Anniversary Celebration - Special event celebrating the 20 year anniversary of the DIscovery mod
  3. 5.3 main release patch notes
  4. 5.3 hotfix 1 patch notes
  5. 5.3 hotfix 2 patch notes

ART / MODELS
- Changed: EM Flak impact FX.
- Changed: SNAC impact FX.

BALANCE
- Changed: Heavy Fighter strafe force increased by 10%.

ECONOMY / POBs
- Added: Rydberg Matter, Deep Omegas loot.
- Fixed: Commodity decay removed from Anomalous Alien Structure (Omega Survivor event commodity).

ENCOUNTERS / NPCS
- Added: New threats to Fischer, dropping valuable Rydberg Matter.
- Changed: Cruise Disruptor fire delay increased for Deep Omega NPCs.
- Changed: Deep Omega NPC equipment and weapons.
- Fixed: Deep Omega bomber NPC thrusters.
- Fixed: Deep Omega NPCs now use powercores.
- Fixed: Deep Omega Gallic Wild NPCs have been sent home to Tau-61.

FLHOOK / CODING
- Added: Add exit button to the FLUF config menu
- Fixed: Prevent crashing when using ALT-Enter
- Fixed: (Hopefully) fixed the "black screen crash".

INFOCARDS

SERVER ADMINISTRATION / CONFIGS

SYSTEMS
- Added: Entry points to the Deep Omegas. Three entry points exist, with one being active on any given day.
- Added: A shortcut in Omega-97 leading to Fischer, which was temporarily removed for the event.
- Added: Omega-2 unique music.
- Changed: Fischer starsphere and ambient lighting.
- Changed: Omega-97 nebula view distance reduced.
- Fixed: Battlecruiser Akhetaten invisible LOD.
- Fixed: Coronado -> Cortez Jump Gate voice line.
- Fixed: Omega-2 northeast asteroid field rock type corrected.
- Removed: Event specific wrecks and salvage zones from the Deep Omegas.

Developers:
@Aingar - Coding
@Alex. - Keeping It All Running
@Antonio - Art, Systems, NPCs, Infocards
@Grumblesaur - Infocards
@Haste - Art, Balance, Economy
@jammi - Infocards, Systems, NPCs
@Laz - Coding
@Kauket - Art
@pillow - Balance
@Sombs - Systems
@Titan* - Art, NPCs
@Treewyrm - Art

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Sand-Viper
09-04-2025, 02:45 AM,
#2
Member
Posts: 1,937
Threads: 102
Joined: Nov 2007

Sad to see the salvage zones go.. I never got them to drop anything during the Omega Survivor event.

Any plans to re-introduce them into some areas on a permanent basis?
Would be neat for salvage RPs!

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Offline Antonio
09-04-2025, 07:25 AM,
#3
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Sadly those salvage zones were an ooRP event concession. The bustards have no business being there, especially so many of them.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline jammi
09-04-2025, 09:33 AM,
#4
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(09-04-2025, 02:45 AM)Sand-Viper Wrote: Sad to see the salvage zones go.. I never got them to drop anything during the Omega Survivor event.

Any plans to re-introduce them into some areas on a permanent basis?
Would be neat for salvage RPs!

Salvage zones are certainly something we want for the future, but with proper mechanical support (and not the hacky nonsense I threw together for the events).

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode