• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 526 527 528 529 530 … 547 Next »
Finding actual weapon damage

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Finding actual weapon damage
Offline Denier-of-Soup
01-27-2007, 01:00 AM, (This post was last modified: 01-27-2007, 01:02 AM by Denier-of-Soup.)
#1
Member
Posts: 335
Threads: 18
Joined: Jul 2005

I'm working on the next version of Polaris, and it seems that I've forgotten how to mod Freelancer. I'd really appreciate it if you guys could help me regain my bearings.

In the first version of Polaris, I boosted the capitol ship weapon damage rates. I want to adjust those values, but the problem is that the values I've found don't match the actual values I see in the game. Take the Osiris, for example...

The Osiris has 6 energy turrets and 2 missile turrets in the game. But in loadouts_special.ini, all I can see is 8 energy turrets.

Quote:From: loadouts_special.ini

[Loadout]
nickname = or_osiris
archetype = or_osiris
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lb_engine_01
equip = sfx_rumble_battleship
equip = cloak_osiris, HpCloak01
equip = li_battleship_turret01, HpTurret_O1_01
equip = li_battleship_turret02, HpTurret_O2_01
equip = li_battleship_turret03, HpTurret_O3_01
equip = li_battleship_turret03, HpTurret_O3_02
equip = li_battleship_turret04, HpTurret_O4_01
equip = li_battleship_turret04, HpTurret_O4_02
equip = li_battleship_turret04, HpTurret_O4_03
equip = li_battleship_turret04, HpTurret_O4_04

Secondly, the weapon damage rates don't match either. According to loadouts_special.ini, the Osiris mounts four "li_battleship_turret04" turrets. Let's have a look at how much damage it does...

Quote:From: weapon_equip.ini

[Munition]
nickname = li_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 850
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000100

In the game, all six energy turrets do more than 1000 hull damage, and more than 1000 shield damage. Am I looking in the wrong place or something? None of these values make sense. >_<

[Image: ps3black2eu0.png]
&quot;Terrorism is the war of the poor, and war is the terrorism of the rich.&quot;
--Sir Peter Ustinov
  Reply  
Offline Denier-of-Soup
01-27-2007, 05:04 AM,
#2
Member
Posts: 335
Threads: 18
Joined: Jul 2005

Yep, I was looking at the wrong file. The player ship loadouts are in Goods.ini.

[Image: ps3black2eu0.png]
&quot;Terrorism is the war of the poor, and war is the terrorism of the rich.&quot;
--Sir Peter Ustinov
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode