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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Gunboats

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Poll: Increase GB weapon attacks
You do not have permission to vote in this poll.
Yes
46.43%
52 46.43%
No
53.57%
60 53.57%
Total 112 vote(s) 100%
* You voted for this item. [Show Results]

Pages (12): « Previous 1 … 8 9 10 11 12
Gunboats
Offline Elsdragon
09-22-2009, 05:17 PM,
#111
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

THat would be like......SNAC issues x10. If people complain about getting hit by a 200Msec projectile that kills them a hundred times over............How much whining do you get, when A beam of death moves at 800M/sec? I can Already Pulse and BR anything that moves, That would just give more power to snipers.
Quote:Yes you are right The range of normal turrets should be made 1000 and Other turrets like the pulse and the razor 1500

why should they? Reasons Sir!

No longer a slave to the man!
  Reply  
Offline Warlord
09-22-2009, 05:34 PM, (This post was last modified: 09-22-2009, 05:34 PM by Warlord.)
#112
Member
Posts: 202
Threads: 31
Joined: Dec 2007

Voted no.

IMO theres more gunboats/ships then fighters/bombers, making the gunboats stronger only gives you more people flying them.

[Image: signaturelj.jpg]
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Offline Ash
09-22-2009, 06:04 PM,
#113
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

NO! Bad! Bad! Bad!

No cap revamping!

Naughty! Very, Very Naughty!

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Tenacity
09-22-2009, 06:10 PM,
#114
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:NO! Bad! Bad! Bad!

No cap revamping!

Naughty! Very, Very Naughty!

must be a bomber pilot.

[Image: Tenacity.gif]
Reply  
Offline Ayem
09-22-2009, 07:13 PM,
#115
Member
Posts: 796
Threads: 31
Joined: Mar 2008

Some days I wish gunboats -were- bombers. Big fat lumbering bombers.

Why are bombers so -tiny- and almost impossible to kill before they've taken down your capitals?

I know it'll never change, but that's just how I feel some days.

[Image: greyscaleplanets.jpg]
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Offline Colonel.Tigh
09-22-2009, 07:35 PM, (This post was last modified: 09-22-2009, 07:36 PM by Colonel.Tigh.)
#116
Member
Posts: 666
Threads: 4
Joined: Oct 2008

Try fighting two or more Gunboats with missles, thats like incomingmissileincomingmissileincomingmissileincomingmissileincomingmissileincomingmissile, then 70 enhanced Countermasures are gone.

I would vote to lower the refirerate of gunboat missiles, their damage and tracing are good now, they only fire to often.
And give the normal gunboat turrets a highter range, again their damage is good enough, but they could use some range advantage to fighters, maybe the same as Transport turrets, 900 range or what.
  Reply  
Offline Dra1003
09-23-2009, 04:45 AM,
#117
Member
Posts: 608
Threads: 39
Joined: Jun 2008

Id vote yes if gunboats didnt have unlimited missiles and there weapons were a tad slower >_>.

Ive had enough of disco for now. I might be back at the next mod release.
[Image: 2816cswjpg.png]
The Master of all things cyborg

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