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Corsair Cruiser
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Corsair Cruiser
mang109
12-05-2009, 12:10 AM,
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#1
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Posts: 540
Threads: 80
Joined: Jul 2009
For this excercise assume I have infinite credits ( I wish lol)
So I have a Corsair Cruiser
Currently
2* Basic Crus Missile turrets
10* Corsair Cruiser turret
I was thinking
1) do thos missiles ever hit anything?
2) how about switching to all Solaris tirrets? or some Solaris ?
3) Is a razor worth sticking on there ?
O experts of disco , I crave your advice
Former leader of AFA (Farmers Alliance)
Former leader of [ALG] faction
Former GMG Trade Director
Retired due to career focus. Returned due to career de-focus.
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pruskis92
12-05-2009, 12:18 AM,
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#2
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4) How about selling this ship?
Edit: .. and getting a lighter one.
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Camtheman Of Freelancer4Ever
12-05-2009, 12:22 AM,
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#3
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Karolis... Seriously. *facepalm*
Well, i dont have much experience with cruisers but in my experience with people who fly them, They ussualy use 2 light mortars and a multitude of primaries. If you wish to go half and half, Equal numbers of Primaries and solaris.
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Vladimir
12-05-2009, 12:22 AM,
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#4
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Don't change anything, all the corsair cruisers should be like that.
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pruskis92
12-05-2009, 12:24 AM,
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#5
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Seriously... Get 10 Light mortars.
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Klatz
12-05-2009, 12:27 AM,
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#6
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No-no-no! You forgot about pulses! 9 light mortars and 1 pulse cannon. It should be prettygood.
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reavengitair
12-05-2009, 12:29 AM,
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#7
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Karlois, this is a serious discussion.
Corsair cruisers... If you're going anti-cap, then go anti-cap. If you're going anti-fighter, then go anti-fighter.
Your loadout is good, I would add in 2 light motars and maybe a pulse or two, maybe replace some of those missile turrets.
Missile turrets used to be really good, but since the battleship cruise thing, it's not so good anymore.
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