If the wingmen were added (I used to fly em, so I'm speakin from experience), the develpoers would have to make shure the escorts/wingmen have the same sized hitbox, which would be very difficult. In FW, the swquad only had the same hitbox as a normal TIE with 2 guns added on the sides. So, the escorts were near impossable to hit. I'd circle the enemy, and they'd try to shoot me, thinking I'm one of the escorts, but they couldnt hit. I lasted a long time in a TIE fighter against some of the best players there because the squadron.
Overall, should squads be added, a new way in fighting would evolve.
But for the kamikaze fighters, we'd have to find a way to limit the launchers to just caps, without sacrificing a turret.
If I dock at Base A, and say Base A is a normal station. cant be killed, ect. No problems, neh?
But If I dock at Base B, and base B is a station, but is destroyable, and Base B is destroyed, then thats when problems arise.
If I dock at Base C, and a player is flying the dockable, say, battleship, and the player does one of the following;
1: Gets lagged out or DCed
2: Gets Killed
or 3: Docks
Then the same problems as Base B encountered when it destroyed. In otherwords, it causes too many problems for right now. However, in the near future, there may be a solution (IE, the same code as Osiris for a movable base, NPC controlled.)
Also, you have to ask yourself, how is the player gonna be setup rep wise, and how about purchasables, such as bots and bats? Lots of questions, so theres many problems.