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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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2 questions about artifacts and pirates

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2 questions about artifacts and pirates
Offline ghostcat
09-19-2007, 04:27 AM,
#11
Member
Posts: 520
Threads: 33
Joined: Dec 2006

Gah, you guys are overthinking things. The question was if he could use a capitol ship against NPCs. The answer is yes.

........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
[Image: socksaredeadly.jpg][Image: space.jpg]
Back, if I can get this thing working!
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Offline estevesbk
09-19-2007, 04:45 AM,
#12
Member
Posts: 124
Threads: 20
Joined: Sep 2007

Thanks for the replies guys! But:

Quote:And there are a lot of traders flying around with a Liberty Navy tag.

First of all, isn't it anti-RP to attack by seeing the TAG and not the ID?

And yes, the rules are saying that...so basically any merchant who aligns him/herself to a house trading faction e.g. Interspace, Border Worlds, ALG Waste Disposal, etc. or a merchant faction is actually at "war" with the pirates and may be attacked and destroyed before being tribute demanded? That makes no sense, so every trader should get a Netral Trader ID instead of a house-specific trading corporation.

This way, either we are wrong understanding the rules or they need to be changed.

Edit1: And now also if you are in Liberty Space with a Liberty Police ID securing the area with a cruiser and a merchant with illegal items refuses to drop his cargo you cannot shoot at him/her? It's also making no sense for me... :/

Edit2: May pirates use gunboats to piracy? Or they are limited to the fighter class?

Lots of questions for you guys sorry!:P

<span style="color:#000066">
Arthad - Zoner
</span>
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Offline Drake
09-19-2007, 04:57 AM,
#13
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

I was just looking through the rules and noticed that. My rules-lawyer instincts kicked in.

Rule states that factions at war void the normal rules involving PvP.

Rule states that House factions are at war with the pirates of the same House.

So, yes, if this isn't meant to allow House pirates to attack House traders in cruisers, then the rules needs modified.

And yeah, unless the lawful in a cruiser and the smuggling trader are members of warring factions, the lawful wouldn't be allowed to attack. Again, rules need modified if this isn't what is intended. Of course, there's a Smuggler ID in the new version, so that may clear this up a little bit.

And yes, I'm looking for loopholes. But if I don't find them, someone else will, and they might be interested in exploiting them. And anyway, these aren't actually loopholes, these are things specifically allowed in the rules.
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Offline estevesbk
09-19-2007, 02:42 PM,
#14
Member
Posts: 124
Threads: 20
Joined: Sep 2007

Yup you've got a point Drake! Thank you and everyone who helped me on this thread, I appreciate so much!:)

But we found things very interesting and confusing on the rules...

So, we have only one choice:

ADMINS PLEASE!!!!!!

:P

<span style="color:#000066">
Arthad - Zoner
</span>
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Offline Fellow Hoodlum
09-19-2007, 03:45 PM,
#15
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

The 'war ruling' only applies to faction specific traders ... Examples, and ONLY examples here.
[KNF]Trader would be considered to be at war with [SF] and vice versa.
[T]Trader, who's other chars are in the [KNF] is not at war with [SF] and the reverse.
So [T]Pirate could be considered to be at war with the House military in question, if IDed and
tagged as that particular pirate faction.
[T]Military trader would get the same treatment from pirates of their houses, only theirs.
Everyone needs to be carrying their faction lettering, tags and IDs to be considered at 'war'.
Don't ya think ?

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline estevesbk
09-19-2007, 06:02 PM,
#16
Member
Posts: 124
Threads: 20
Joined: Sep 2007

Hello Hoodlum, and thanks for your participation!:)

I don't know, because rp-wise, the only thing which is valid is the ID, IMHO. The rest, you are not supposed to identify unless for the ship type, of course.

But so, it's not correct what Drake said?

Quote:However, the line "Attacker and defender belong to two NPC factions that are at war (Kusari vs Bretonia, Outcasts vs Corsairs, House vs local pirates)" implies (not just implies, it actually says) that a House-specific pirate (such as the Liberty Rogues or Mollys) can attack a trader from one of the same house's factions (such as Interspace Shipping for Liberty or Bretonian Mining and Minerals for Bretonia), either to pirate or just to destroy, using whatever ship the pirate wishes.

<span style="color:#000066">
Arthad - Zoner
</span>
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Offline Juan_Arquero
09-30-2007, 09:11 PM,
#17
Member
Posts: 551
Threads: 18
Joined: Sep 2007

' Wrote:And there are a lot of traders flying around with a Liberty Navy tag.
Drake: That's true on vanilla servers, since most start players with a Liberty Navy tag, but players on most Discovery servers start with LPI being the friendliest faction and often end up with a Police (i.e. LPI) tag after killing enough criminals.


' Wrote:Edit2: May pirates use gunboats to piracy? Or they are limited to the fighter class?
Arthad: Pirate IDs (both the generic Pirate ID and those specific to factions, such as Rogues) generally list allowed capital ships as "gunboats, cruisers (limited), battleships (limited)." That means that cruisers (including destroyers and battlecruisers) and battleships (including dreadnoughts) cannot be used to pirate. Anything smaller, including gunboats, fighters, freighters or even transports (if allowed) can be used to pirate.:rtfm:

As for your other points and questions, I agree with you and/or don't know how to answer your questions, as the rules are confusing.:crazy:

Juan_Arquero
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