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  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
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Porting a model to 3DS Max

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Porting a model to 3DS Max
Offline Horizon
08-06-2010, 02:45 AM,
#1
Member
Posts: 86
Threads: 16
Joined: Apr 2009

I can't seem to find a way to do it.
I recently came up with an Idea to mod a ship in FL and give it a lil' bit of extra juice to my vanilla, but I can't seem to find a proper tutorial to export a model from Freelancer and open it with 3DSmax.
(Also, I wanted to mess around with a few artifact models.)

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Offline Evan_
08-06-2010, 02:52 AM,
#2
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Posts: 1,472
Threads: 28
Joined: Dec 2009

You will need Milkshape and a CMP importer for it, and a .dds converter to bring textures to a sane format.

Ehh, forums are slow for me now and I have to sleep, so I wont save you the searching and googling for those.

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Offline Linkus
08-06-2010, 03:20 AM,
#3
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Import it into Milkshape using the CMP importer (Which is simply a plugin for Milkshape.)
Export it from Milkshape as a .3ds file.
Import it into 3dsMax.





Facilitating the rise of robotics since 0 A.D.
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Offline Horizon
08-06-2010, 03:49 AM,
#4
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Posts: 86
Threads: 16
Joined: Apr 2009

Will do. Thanks for the help.
Edit:
Well, I can't seem to find the CMP importer plugin, The latest release is apparently GONE.
Also, I'm using Milkshape 1.7.10.
Care to help me to find a plugin?

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Offline Seth Karlo
08-07-2010, 04:12 PM,
#5
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Posts: 2,985
Threads: 141
Joined: Apr 2008

Do a quick search for Frozens hitbox help package and tutorial. It has a download with everything you need.

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Signature by Sleipnir.
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Offline Horizon
08-08-2010, 11:48 PM,
#6
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Posts: 86
Threads: 16
Joined: Apr 2009

Done. Thanks.

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