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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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[Concept]Shock Cannon

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[Concept]Shock Cannon
Offline Fletcher
03-26-2011, 05:58 AM,
#1
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Posts: 5,473
Threads: 952
Joined: Apr 2008

With the reliability of missiles being a roll of the many sided dice, it got me thinking. (Oh lord no).

Is it possible to have a type of weapon that is a gun, but when its projectile hits, causes a small area of effect damage?

The point of this weapon is to be a blunt but moderately effective gun that can also damage enemy mines and missiles in the area, and sub-systems.

This is an explosive gun to a point, but with moderate-low damage, it is meant to engage and destroy ballistics in the immediate area while harassing the enemy ship.

The main abuse of this I can see is sub-system rape depending on the damage count on snub-craft.

So, an AoE gun. Possible? Wanted?

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
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Offline 11of10
03-26-2011, 08:10 AM,
#2
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Posts: 675
Threads: 21
Joined: Feb 2009

I think FLAKs work this way, but I'm not sure

Quote:Be excelent to each other!
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Offline J.Miller
03-26-2011, 10:53 AM,
#3
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Posts: 129
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Joined: Dec 2010

Yep, thats how flaks are supposed to work.
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Offline Anonymous User
03-26-2011, 11:14 AM,
#4
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Posts: 2,052
Threads: 132
Joined: Nov 2009

explo area can be only made with missles i think. so you can just make a missle with 0 mobility BUT then you dun have a aimcross

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