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Need to pull out an object

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Need to pull out an object
Offline Makc_RU
05-26-2011, 08:34 PM,
#1
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Posts: 3,169
Threads: 305
Joined: Oct 2010

Hello.

I posted similar request in the help section, but perhaps this would be a better place for my question.

I need to pull out a Freeport 10 from the game. I found out the name of the base: ew01_01_base

My questions:

1. Which file to I look through to find the CMP of the Freeport 10?
2. If Freeport 10 does not exist in the assembled state, which file to I look though to find the components from which FP10 was assembled? So far I found 2 components in Dockable and Misc folders.


I hope my question is clear to the 3D developers.

Thank you in advance.

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Offline Pingu!
05-26-2011, 08:56 PM,
#2
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Posts: 485
Threads: 31
Joined: Jul 2009

\DATA\SOLAR\DOCKABLE\space_freeport01.cmp

It is assembled, milkshape will import all textures you need, just give it a moment to find them.

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
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Offline Makc_RU
05-26-2011, 09:10 PM,
#3
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Posts: 3,169
Threads: 305
Joined: Oct 2010

http://discoverygc.com/wiki/index.php/Freeport_10

this is how FP10 looks in the game.

Render of the space_freeport01.cmp looks different.

I have already found the missing components by opening .cmp files one by one at randome. I wonder if there is a file with list of components from which an object has been assembled.

For example:
FP10 has 3 componets to it:
the freeport01
the dome
and the solar panel

If I want to pull out a more comples base from the game, how would I find all the needed components? I mean, manually opening randome CMPs takes too long.

Thank you.

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Offline Pingu!
05-26-2011, 09:24 PM,
#4
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Posts: 485
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Joined: Jul 2009

First. Open up ew01.ini that is located in here:
\DATA\UNIVERSE\SYSTEMS\EW01

Now, when you have it opened with notepad, you'll be interested in Base = Ew01_01_base
That's how you'll find base you need.

Second thing, when you find it. Other important thing is from where you put .cmp models to milkshape. It will be from:
\DATA\SOLAR\DOCKABLE
You'll find model under archetype = xxxxxx.
Now, that will be your main model.

Quote:[Object]
nickname = Ew01_01
ids_name = 196717
pos = 14360, 0, -2251
archetype = space_freeport01
ids_info = 65867
dock_with = Ew01_01_Base
base = Ew01_01_Base
reputation = gd_z_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_captain_head, pl_male1_peasant_body
difficulty_level = 15
loadout = space_freeport01_co_03
pilot = pilot_solar_hard

Second thing, as you said, there are addons. You'll import them in milkshape, same way you did with station.

You can find addons, others part of station by searching for line parent = Ew01_01
In our case, it will be Ew01_01 , because that's base's nickname from above. Parent basically means, that other part, for example dome is attached to station. That way - when you click/select dome, it will select 'main' part of the station.

Basically, that would be it. Everything that has, like in this case, parent = Ew01_01 is part of that station, Ew01_01_base

Other station parts you'll need, will be non-dockable parts. So, they are located in:
\DATA\SOLAR\MISC

Quote:[Object]
nickname = Ew01_space_dome_1
pos = 14360, 31, -2581
archetype = space_dome
reputation = gd_z_grp
difficulty_level = 15
loadout = space_dome_co_03
pilot = pilot_solar_hard
parent = Ew01_01

[Object]
nickname = Ew01_space_dome_2
pos = 14360, 31, -1921
rotate = 0, 180, 0
archetype = space_dome
reputation = gd_z_grp
difficulty_level = 15
loadout = space_dome_co_03
pilot = pilot_solar_hard
parent = Ew01_01

[Object]
nickname = Ew01_space_solar_pnl_1
pos = 14360, 0, -1921
rotate = 180, 10, 0
archetype = space_solar_pnl
reputation = gd_z_grp
parent = Ew01_01

[Object]
nickname = Ew01_space_solar_pnl_2
pos = 14360, 0, -2581
rotate = 180, 20, 0
archetype = space_solar_pnl
reputation = gd_z_grp
parent = Ew01_01

Just import them all in milkshape, and put them together. Have fun!

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
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Offline Makc_RU
05-26-2011, 09:45 PM,
#5
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Posts: 3,169
Threads: 305
Joined: Oct 2010

ahhh... That is exactly what I needed to know. Thank you very much.

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