• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 253 254 255 256 257 … 547 Next »
Mass Driver

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Mass Driver
Offline Black.Pegasus
05-31-2011, 05:58 AM,
#1
Member
Posts: 16
Threads: 1
Joined: Mar 2011

I was thinking it would be cool if in 4.86 we could see some more variations of weapons. That is- not just your standard energy weapons.

More specifically I'm talking about adding Mass Drivers. Mass drivers are projectile based and their ammunition has the special characteristic that it bypasses a ships shield and deals direct hull damage. Only downside of course is that they require ammo. They differ from missiles because they do not automatically lock on to a target and do not have rockets at the back of the projectile.

So what are your thoughts on this? What do you think a balanced refire rate would be and which ships classes could equip it (fighter only/gunboat+ ect)
Reply  
Offline Ninefour
05-31-2011, 06:22 AM,
#2
Member
Posts: 473
Threads: 25
Joined: Dec 2010

good idea:)despite that i saw this in another mod i'd like to see this in disco too

retired
  Reply  
Offline AeternusDoleo
05-31-2011, 07:58 AM,
#3
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Unfortunately the game mechanics do not allow for direct-to-hull damage from weapons.

Mass driver systems (rail guns) incidentally, require very long accelleration rails. I could see them function as a main forward gun for a cruiser or higher - but not as a turreted system. Game mechanics wise, they wouldn't differ much from standard particle-based weapons.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Knjaz
05-31-2011, 08:14 AM,
#4
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:Unfortunately the game mechanics do not allow for direct-to-hull damage from weapons.

Mass driver systems (rail guns) incidentally, require very long accelleration rails. I could see them function as a main forward gun for a cruiser or higher - but not as a turreted system. Game mechanics wise, they wouldn't differ much from standard particle-based weapons.


Well, it's a matter of tech level, right? Since today, we would need a Boeing to carry a laser as powerfull, as Freelancer's fighter turret/gun. And not like BS turrets are small in size....
Reply  
Offline Black.Pegasus
05-31-2011, 08:19 AM,
#5
Member
Posts: 16
Threads: 1
Joined: Mar 2011

Quote:Mass driver systems (rail guns) incidentally, require very long accelleration rails. I could see them function as a main forward gun for a cruiser or higher - but not as a turreted system.
True. I could see them as more a tactical tool for larger ships- as an ordinary gun they could be too powerful. But I think the issue is more about balance than whether they could be actually be made as a turreted system by Sirius.

About game mechanics- if they are in another mod someone knows how to do it, and with all the technical know-how the devs have to offer (to make jump drives, player owned stations ect) I think it's feasible.
Reply  
Offline CzeReptile
06-01-2011, 08:03 AM,
#6
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Out of sheer idea happening :

- wouldnt it be possible to make the weapon have damage just like sun or radiation sphere? They avoid shields

- how about firing small models or smth so they much like colliding ships would do damage

(ill probably see the scripts for meself to check)

[Image: n24ZouO.gif]


Reply  
Offline Hidamari
06-01-2011, 01:19 PM,
#7
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Mass Drivers are not Railguns, they are different, Mass Driver is similar to a Coilgun though.

if the mini razor was turned into one of these weapons that would be sweet, same with the SNAC.

weapons that powerful for fighter sized ships should have ammo.

[Image: RKaqSve.png]
Reply  
Offline Jeremy Hunter
06-01-2011, 01:37 PM,
#8
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

Halo:

MAC gun fires and cannot bypasa ahields, but it takes down ahields in one shot.

Here: Two ahots for shields, four for hull, and thats without AUs. Have the ammo maybe 10-20 shots.

Make special frigates that have like 4 turrets and LSC manuevering, and viola. You,got mas driver.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Pancakes
06-01-2011, 03:18 PM,
#9
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

Think that if a weapon like this is given to a gunboat, and is doing ONLY hull damage, you would probably see lots of fighters/bombers instantly die. (or make it really slow)

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline Bloody Reverb
06-01-2011, 04:41 PM,
#10
Member
Posts: 269
Threads: 5
Joined: Nov 2010

It could be awesome.......but hard to ballance. Hmm and what about fast refiring Missiles? They ll take small damage, energy and turn rate but big refire rate and ehm ...speed. (but not bigger then 350) Oh and range.......small....(for caps.... lets say 1,5 or 1k)


Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode