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Unlawfull RP expand

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Unlawfull RP expand
Offline Wraga
02-12-2012, 04:35 PM,
#1
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

So, as some few of you already know, I planned to "build" a slave fortress once, but it failed about my quit. (this time sorry for some folks who was in an RP situation with me about that).
Novadays slavery is dead, but that isnt the main part of this thread, slavery just a fine chance from my sight to expand the unlawfull kind RP a little bit.

I planned to use that "fortress" in forum RP mostly, however that could be a fine chance from my sight for events for example, when lawfull forces could destroy it, while some unlawfull groups defend it. It could be fine as a flying fortress (planned it without guns, or just unusable ones) to give a hideout or possible defense for unlawfull raids. It could be a place for exchange, RP meetings, races, etc. etc.

At now, I'm thinking about it again, however I would like to use it as a chance for the community for roleplay and not for PvP issues first.

So, this is a brainstorming thread, where I would like to hear lawfull/unlawfull opinions about this idea and well...any kind of post is welcomed.

And no trolls pls.

Thanks in advance

[Image: giphy.gif]
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Offline Govedo13
02-12-2012, 07:41 PM, (This post was last modified: 02-12-2012, 07:43 PM by Govedo13.)
#2
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

My humble option is that all ideas that could not be RPed in Game should be Rped in forum only or otherwise.
I personally hate forum RP with passion. With that said- wait for the player base options and safe a lot of credits meanwhile then you could get some answer.
Once there was a guy who RPed mobile Freeport with Jugg- since it was damn stupid bs it could not take and sell goods as planned in RP so this RP died fast. I would say that adding Jugg with transport guns and 30 000 cargo would be fine if this is RPed well. Others would use it for power trading. So there is little to no choice on taking RP ideas in reality.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Hone
02-12-2012, 08:16 PM,
#3
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

Use a Barge

User was banned for: Griefing others
Time left: (Permanent)
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Offline Wraga
02-13-2012, 12:55 AM,
#4
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

' Wrote:My humble option is that all ideas that could not be RPed in Game should be Rped in forum only or otherwise.
I personally hate forum RP with passion. With that said- wait for the player base options and safe a lot of credits meanwhile then you could get some answer.
Once there was a guy who RPed mobile Freeport with Jugg- since it was damn stupid bs it could not take and sell goods as planned in RP so this RP died fast. I would say that adding Jugg with transport guns and 30 000 cargo would be fine if this is RPed well. Others would use it for power trading. So there is little to no choice on taking RP ideas in reality.

Agreed unfortunately. As I see your opinions about this kind of RP, include forum RP are correct. May the idea rest in peace.

Thanks for the heads up!

[Image: giphy.gif]
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Offline Korny
02-13-2012, 12:57 AM,
#5
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

I find the idea of slaving cool, and I'd probably make a character for it. Maybe even a slave, who knows. You could add me on Skype, it's in my profile.

[Image: 60d.gif]
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Offline Azan27
02-13-2012, 04:27 AM,
#6
Member
Posts: 683
Threads: 33
Joined: Apr 2011

If you want to start a slaving faction, use the Junker ID. That is all the advice I can give you.

Actually, that, and make sure you have decent starting cash and don't really care about making a profit. And come up with something beyond 'we make people slaves for money.' And operate everywhere. And be a screwed up son of a bitch, because not many people get into the slave trade due to them being well balanced individuals. And you have should have some sort philisophical buffer to the harsh reality of you degrading and enslaving your fellow man. And the slave fortress should be a Pilgrim or a Prison Liner. And it should move. And it shouldn't be like a fortress at all. And if you really, really, REALLY want a fortress, find a big ol' asteroid in the badlands and RP the **** outta it. And good luck, your a good guy and I beleive you can pull this off.

So much for my 'one piece' advice.

Let it burn.
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Offline farmerman
02-13-2012, 05:50 AM,
#7
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

(Someday) establish a player base for Slavers? I'd like to see that happen for sure.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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