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Corsair transport.

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Corsair transport.
Offline Swallow
05-31-2013, 02:24 PM,
#11
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(05-30-2013, 08:01 PM)Silver Wrote: o.O

I thought the Dura was already in the works.

Just sayin'.

8|
Shame, but he said "No atm".

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Madvillain
06-01-2013, 11:30 PM,
#12
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

too bad , there goes my shippy

[Image: zElBwT7.png]
Baila Morena | Toilet Trouble | Elder Presidente[TBH] | The Titan Combat Manual | Confession
♰ Join the Corsair Brotherhood ♰
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Offline AeternusDoleo
06-02-2013, 03:18 AM,
#13
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

If a textured version can be given to me soon-ish, it may yet go in for 4.87 beta 1. But be aware that we're getting close to the release, if it can't be done at short notice then jinx' placeholder will be used for now.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Durandal
06-02-2013, 06:12 AM,
#14
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I'm already skinning the Dura, but np with competition.
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Offline ProfGiggles
06-02-2013, 06:29 AM,
#15
Member
Posts: 320
Threads: 21
Joined: Dec 2008

Oh no, don't mind me. I only made this because I was afraid that we weren't going to get a transport for 4.87, and usually people say something along the lines of "Do something about it instead of whining".
So yeah this is the first thing I ever modeled. I'm a little proud of it too. Big Grin
Unfortunately I've run into a brick wall called texturing. Seems that making the model was just the easy part.
I've looked at multiple tutorials on how to do it, but I still can't figure out where to begin.

But now that I know that another model is in the works (by someone who knows what they are doing) I'll rest easier. Smile

[Image: 0HPnBJB.png]
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