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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ablative armor idea

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Ablative armor idea
Offline Valrin
11-09-2013, 08:43 PM,
#11
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Posts: 241
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(11-09-2013, 08:34 PM)Snak3 Wrote:
(11-09-2013, 08:28 PM)Valrin Wrote: It would be cool if something like this replaced armor upgrades.
Like Scumbag said, you can hit the same spot over and over again, if you have good aiming skills it might make the fight go faster Tongue
Or. Missile/Torpedo, subtarget. Fire and forget.

That's true....but in another way, I fire....and always forget to do it xD

IT DOESN'T MATTER WHAT I SAID, IT MATTERS WHAT I MEANT!!!!
Quote:please go learn to english
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Offline Haste
11-10-2013, 04:03 AM,
#12
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Except that the OP's suggestion wouldn't work that way. One item shaped like a ship's hitbox with a set amount of hull. No localized damage, just another layer.

Localized damage requires no fancy new items. Freelancer itself has it in Vanilla. It's just that most non-vanilla models would need to be updated to be composed of parts.

It'd be amazing for caps, though. Blow off half the turrets by blowing up a certain part.

Lots and lots of work, and a female dog to balance, unfortunately.

[Image: cdSeFev.png]
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Offline Durandal
11-10-2013, 04:48 AM,
#13
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Posts: 5,106
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I'd rather see caps get support abilities such as deployable shields that work like this (while taking the ship's actual shields offline or draining powercore or something)

Would look better and be easier to balance.
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Offline Switchback
11-10-2013, 04:57 AM,
#14
Son of Malta
Posts: 1,623
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Neo Terra did this for the gunboats. It was reasonably useful, but it highly depended on the gunboat used.

Cool in theory, not very in practice. You would need to have a specific armor for each ship model.
And it didn't look all that great.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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