That's simple, imagine you got a fighter (like Outcast Sabre VHF) then a battleship is coming (like Bounty Hunter Battleship, it's the one we see the mostly here). What will you do ?
Hit cruise => The battleship hit CD and blast you !
Thrusters => The battleship hit cruise, deactivate it close to you and blast you !
Fight him => Where have you seen a fighter can make down a battleship shield ? ... No you will not have admin cannons !
====> YOU DIE !!!
With the Cruise rules, you have :
Thrusters => Battleship hit cruise => YOU WIN ! Tell him he may leave the system. He got already the right speed.
Thrusters => Battleship do not hit cruise => YOU LOSE ! Leave the system !
Thrusters => Battleship hit cruise => YOU WIN ! Tell him he may leave the system. He got already the right speed.
Thrusters => Battleship do not hit cruise => YOU LOSE ! Leave the system !
====> YOU LIVES AGAIN !!!
Thats Just low and pathetic.:angry:
Why would you want to abuse the rules?
and anway...saying: "YOU LOSE ! Leave the system !" even in a RP manner is OORP....why would the BS leave?
there are nor such rules in real life as far as the characters are concerned.
and anway...saying: "YOU LOSE ! Leave the system !" even in a RP manner is OORP....why would the BS leave?
there are nor such rules in real life as far as the characters are concerned.
you = fighter, not the battleship.
If you flee the fight, just leave.
And look at the possibilities without this rules. Do you see one where the fighter is finally keeping alive ?
I'll use this rule to survive as many time as needed !
An other solution is to set a cruise loading time to 20 up to 30 seconds on capital ships.
Last time I was in this situation, I was alone on my nomad light fighter against 2 bounty hunter battleship (woaw, they fear me !!!) spamming their CD and using cruise ! My only mini razor was not enough so i have to flee ! They finally used cruise to chase me and i was forced to OORP dock on freeport 11
I'll NEVER die for cap-whores !
If the player that engaged me flee's and I chase after him...The battle isn't over. Even if a player is left behind, that I am fighting, and I want the other one dead more...I am going to chase him.
The other player left in the mist, can choose to give chase if he/she likes....Making the battle between he/she also not over...
As soon as I catch up to the player that shot at me originaly, the other player that I left in the mist is free to attack again also.
And so on and so forth. I have had no problems.
---
Its when 3 gunboats and a cruiser share b/b when fighting my bomber...Do you know why? Because they feel they need the extra support and armour to kill me:P
Then they all shield run, dock and re-engage. But thats Discovery...
"Three o'clock is always too late or too early for anything you want to do."
It dosen't matter wich ship you use. If only one bb came after my VHF i wouldn't even run. Id give him about 30 min of target practice and dock on a safe location. A bb can even hit a VHF unless your really bad at flying fighters.
but enough about me....
ANYONE abusing the rules and ruining a good RP is the real bastard.
come to think of it...i was whored just an hour ago by no less than an outcast battleship/cruiser.
I was in a poorly equipped Albatross and i knew i had to flee. I flew at cruise speed at 8k distance from the Outcast for about 10min in one direction. We were like 150k from the system border.
Now look at this...many rules can be abused. You know that this outcast was a Capwhore. I could have easily just continued to watch the screen and the constant 8k distance between me and him and the growing idiotic distance from the main planet. Soon, we would have reached 200k distance from the sun. I could have continued that, he would have to follow me up to 1500k (yes...i can be really mean if i want to.)
But you know what? I used that "standstill" to put up a good RP.
I was very dissapointed to see a cap user like him doing a bad RP but at least he tried. (he was a cap whore with style) So I gave up... stopped and let him "scan me". (well he didnt really scan....it was more of a lie from an cardi-addict: Pew Pew Pew BOOM!!) In my dying moments i was *choking in my escape pod while reporting my final thoughts.*
See what i mean? You can even make it look good when you die. Dosent matter if he's just a whore. (most players are)
Dont abuse the rule in the way i described here. There might be no rule about running distance but that dosent make it cool.
The only cool part is that i respawned in a base instantly while he had to cruise all the way back for 10-20 min. (the price for victory, let the whore have his share if he is that desperate.)
' Wrote:I'll NEVER die for cap-whores !
Well you're in for a lot of frustration friend. The whores will get you...sooner or later, so you might just as well get used to it.
The 'out of radar' idea would be open to gaming. Why not, for example, put the basic scanner on your ship and then the enemy can only go 2.5k away - which is less than many bombers will go from a capital ship in their post-release thruster evasion.
No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
The entire rule regarding fleeing needs to be changed..
As it is, fleeing from the fight is considered the same as dieing in a fight. Either way you have to leave the system for 4 hours or more preferrably to most, log a different character, only to never engage the person you were fighting during the 4 hours.
In a situation thats a bit more realistic... If one side of a fight knew they would lose, they would retreat, regroup, more than likely have reinforcements join them, and later attack again.
With that said, If someone is successful in fleeing (weather its by getting cruise up through the disrupters being fired at him, or by docking at a friendly base), if anything should be a smaller period of time for the reengagement rule to apply.
For example... 30 minutes to an hour.
' Wrote:With that said, If someone is successful in fleeing (weather its by getting cruise up through the disrupters being fired at him, or by docking at a friendly base), if anything should be a smaller period of time for the reengagement rule to apply.
For example... 30 minutes to an hour.
' Wrote:With that said, If someone is successful in fleeing (weather its by getting cruise up through the disrupters being fired at him, or by docking at a friendly base), if anything should be a smaller period of time for the reengagement rule to apply.
For example... 30 minutes to an hour.
i think its a good idea too, the rule is understandable as it stops reengagement, but if you survive a battle by fleeing, you are punished as though you have died which doesnt make sense.
cutting that time is better for RP i think