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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Ideas for improving deception based RP/gameplay

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Poll: Poll
You do not have permission to vote in this poll.
I like the ID suggestion
25.00%
3 25.00%
I dislike the ID suggestion
25.00%
3 25.00%
I like the Scanning suggestion
16.67%
2 16.67%
I dislike the Scanning suggestion
25.00%
3 25.00%
Other
8.33%
1 8.33%
Total 12 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): « Previous 1 2
Ideas for improving deception based RP/gameplay
Offline Lythrilux
03-26-2014, 04:43 PM,
#11
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

The ID idea is pointless for tagged factions, as their tags will give away their affiliation no matter what ID they have.

[Image: Lythrilux.gif]
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Offline lIceColon
03-26-2014, 04:49 PM,
#12
Member
Posts: 878
Threads: 89
Joined: Feb 2013

Hmm.
I guess - is it possible to have a separate player faction ID slot that is somehow linked to the tag?
Or I suppose if you're trying to be sneaky you won't tag your ship anyway.
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Offline Lythrilux
03-26-2014, 04:53 PM,
#13
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

(03-26-2014, 04:49 PM)lIceColon Wrote: Hmm.
I guess - is it possible to have a separate player faction ID slot that is somehow linked to the tag?
Or I suppose if you're trying to be sneaky you won't tag your ship anyway.

If that exists inRP, it still kind of gives away who they are.

[Image: Lythrilux.gif]
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Offline lIceColon
03-26-2014, 05:03 PM,
#14
Member
Posts: 878
Threads: 89
Joined: Feb 2013

Which is why a mechanism might be needed to prevent the ID from being exposed, and the idea of a scanner-shield might be able to solve that either through a delay, or perhaps being only scannable by advanced scanners, and that also possibly with restrictions such as range or power usage etc.
And then to prevent everyone and their mother from getting an advanced scanner, factions could choose to restrict the gear to high rankers or specialists, or just make it really expensive, or make it use extra power as suggested in the spyglass thread.
Another idea may be a password based scanning system (for a more spy-oriented warfare) in which eg. a faction could obtain its enemy's ID codes either by brute force or other means and use the code to scan suspicious ships and reveal their ID.
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