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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New weapon for caps / changing Cerbs

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None. (explain in comment why not, please)
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Total 12 vote(s) 100%
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New weapon for caps / changing Cerbs
Offline Epo
02-10-2016, 05:14 AM,
#1
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

G,

This thread is about the following thing:

1. Making a new weapon for our bricky bumpy biggy angry battleships which would have a chainfiring razor effect and damage equal-in-time with cerbs. Damage can be changed, however I would like to have a gun working this way, like the LSC forward gun but with higher refire rate.

2. Changing cerbs to meet the requirements above.

Choose 1 or 2, C&C welcomed.

Have a good night.
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Offline Findarato Veneanar
02-10-2016, 05:31 AM, (This post was last modified: 02-10-2016, 05:32 AM by Findarato Veneanar.)
#2
Member
Posts: 421
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Joined: Sep 2012

Razors look awesome.

Signatures may not be bigger than 700x250, 1MB. ~Skorak

https://www.youtube.com/watch?v=EddX9hnhDS4 https://dl.dropboxusercontent.com/u/6623...%20Sig.png http://i.imgur.com/BpOtRCf.jpg -My stance on all the censorship in this community.
|:~ TBS ~:|:~ LMP ~:|:~ BMF ~:|:~ SW ~:|
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Offline nOmnomnOm
02-10-2016, 06:23 AM,
#3
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

We literally just got a change in guns for caps recently.
Are we never going to be happy about a change?

[Image: zBEqQfl.jpg?1]
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Offline Epo
02-10-2016, 06:36 AM,
#4
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(02-10-2016, 06:23 AM)nOmnomnOm Wrote: We literally just got a change in guns for caps recently.
Are we never going to be happy about a change?
You mean the cerbby thing etc.? Yeh, this change was a good thing, but I would like to see a weapon working the way I've mentioned. It would look pretty nice and suitable for sci-fi space battles.
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Offline Redcroft
02-10-2016, 11:05 PM,
#5
Freedom Fighter
Posts: 432
Threads: 43
Joined: Aug 2013

If something like this gets in the game what do you think is going to happen? Fighter players going to cry and the cap gets another nerf !

[Image: fOfERPX.jpeg]
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Offline Durandal
02-10-2016, 11:45 PM,
#6
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

High damage rapid fire weapons are never a good idea. In fact, we're trying to move away from rapidfire weapons as much as possible considering the extra load they add to the server.

What I have been considering is giving cerbs AOE damage to compensate for their loss in range, but I'm not sure if that's a good idea yet.
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Offline Wesker
02-11-2016, 12:15 AM,
#7
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

rapid fire chainfiring quad heavy mortars lol

Big balance

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Epo
02-11-2016, 10:31 AM,
#8
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Well, all the time I've meant more about the effect than damage itself. It can be lowered, no problem. Just if the gun shoots relatively fast, all those circles from weapon's effect would make a cool-looking proectile. Like some time ago @"Titan'" was working on cerb effects, one of them had a nice circles, which would make awesome effect with higher refire rate. A bit like beam stuff
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