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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion: Remove nanobots from battleships

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Suggestion: Remove nanobots from battleships
Offline thisDerius
02-29-2016, 08:30 PM,
#61
Badass Donut Muncher
Posts: 1,068
Threads: 104
Joined: Apr 2015

Make nanobots unusable after shooting someone for 20 seconds or so. And if someone uses bots/bats make it so they cannot damage anyone for the next 20 seconds.

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Offline Chuba
02-29-2016, 08:41 PM,
#62
uwu
Posts: 1,519
Threads: 40
Joined: Sep 2013

now that's beyond dumb
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Offline Arbs
02-29-2016, 08:55 PM,
#63
Member
Posts: 1,215
Threads: 66
Joined: Nov 2013

This change does not really change anything gameplay wise. The only change you would see is that all of the ship's possible HP is displayed in the "red bar". Effects would be making it easier to spot the weakened ship, and spare you from pressing the nanobots button.


If words are not enough to convince you, let's prove it mathematically;

Y= total armor

X= base armor

Z = total nanobots base ( Number of bots * 600 )

M = multiplier

Note the way that nanobots work:
http://discoverygc.com/wiki/Nanobots Wrote:Nanobots restore the same multiplier of hull as your armour. Nanobots base is 600 units repaired per nanobot, so with 4.0 armor multiplier you could say that you get 2.4k repairs per nanobot.

---------------------

So we have:

current: Y= (X*M) + (Z*M)

what this change suggests: Y = (X+Z)*M

Mathematically, (X*M) + (Z*M) = (X+Z)*M

-------------

Let's take an example with the Liberty Dreadnought wearing a CAU 8. (Note: We're taking CAU8 since it has the biggest multiplier and the effect would be most visible.)

X = 840,000

Z = 1,600 * 600 = 960,000

M = 4.0

current = (X*M) + (Z*M) = (840,000 *4) + (960,000*4) = (3,360,000) + (3,840,000) = 7,200,000 armor units

what this change suggests: Y = (X+Z)*M = (840,000 + 960,000) * 4 = (1,800,000) * 4 = 7,200,000 armor units

-------------------------------

So the rest is a matter of preference and community input. Hope this clears it up a bit.
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Offline Jack_Henderson
03-01-2016, 02:45 PM,
#64
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Yep.
And make BS 10 times stronger in hull than they are now, plus slower.
Some serious change where large ships are actually scary or can at least take a real beating.

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Offline Connor
03-01-2016, 03:01 PM,
#65
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

(03-01-2016, 02:45 PM)Jack_Henderson Wrote: Yep.
And make BS 10 times stronger in hull than they are now, plus slower.
Some serious change where large ships are actually scary or can at least take a real beating.

Give battleships much longer range weapons so they can engage each other at 5k+ easily. No need to give them that much health otherwise fights can get very boring fast.

[Image: Snoopyman.gif]
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Offline Titan*
03-01-2016, 03:13 PM,
#66
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(03-01-2016, 02:45 PM)Jack_Henderson Wrote: Yep.
And make BS 10 times stronger in hull than they are now, plus slower.
Some serious change where large ships are actually scary or can at least take a real beating.

do that to dreadnoughts
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Offline Westgate Security
03-01-2016, 03:17 PM,
#67
Member
Posts: 51
Threads: 3
Joined: Jan 2016

Remove this idea. Don't spoil all game again.
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Offline Skorak
03-01-2016, 05:47 PM,
#68
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

(03-01-2016, 03:17 PM)Westgate Security Wrote: Remove this idea. Don't spoil all game again.
No.

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