• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 77 78 79 80 81 … 779 Next »
Pilgrim Liner with FL ID

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 0 / 2,000,000
LSF Arms Shipments - 0 / 2,000,000
LSF Munition Shipments - 0 / 2,000,000
Dragon Bounties - 0 / 10,000
KOI Bounties - 0 / 10,000
LSF Bounties - 0 / 10,000
Samura Bounties - 0 / 10,000

Latest activity

Pages (3): « Previous 1 2 3
Pilgrim Liner with FL ID
Offline nOmnomnOm
03-20-2016, 08:11 PM,
#21
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Laura u have fallen victim of gmg lies.
They only say they are providing jobs Wink
Its all corrupt!!

[Image: zBEqQfl.jpg?1]
Reply  
Offline DkJericho
03-20-2016, 08:20 PM,
#22
Member
Posts: 318
Threads: 27
Joined: Apr 2014

(03-20-2016, 08:10 PM)Jeremy Hunter Wrote: How about we just make the Slave ID again? Seems like a much better solution then lowering the cargo limit, in the eyes of a roleplayer. More cargo means more slaves


I get trying to get rid of IDs but a lot of roleplay options are limited by the Freelancer ID...a lot.

I agree the Slaver's ID had very specific RP on it that defined groups that had it.
Reply  
Offline Mantrid Brizon
03-20-2016, 08:35 PM,
#23
Member
Posts: 53
Threads: 12
Joined: Oct 2012

Personally, I think it's kind of confusing making ship cargo limits on tags. It feels like it would be a whole lot better to drop ship cargo limits entirely and just make ship class/type restrictions and then sub-restrictions with the limits based on the origin of the ship.

Examples: The Pilgrim Liner is good for basically all of Sirius, including freelancers, even with 4,300 cargo, but pirate ships like Liberty Rogue and Outcast ships are not acceptable for Freelancers, because they are Liberty Rogue and Outcast exclusives. Similarly, company ships could be exclusive to company faction members, or people with their tags, so then a freelancer could have an advanced train, because that's their only choice for a 5k.

[Image: 2u9ocg2.jpg]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode