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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Passenger Route Rework

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Passenger Route Rework
Offline Stoner_Steve
04-02-2016, 05:00 PM,
#31
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I like the increase in planet to planet traffic in this new chart

[Image: O2vt8So.png]
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Offline Croft
04-02-2016, 08:34 PM,
#32
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Its a bit of a trade off, the current system has more planets connected but they all sell Vacationers which limits where you go to two options. This one trades choice of sell point for greater diversity of route, I'm interested to see which is prefered.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Croft
04-06-2016, 08:23 PM,
#33
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Updated the OP with a full list of changes and the latest diagram that adds the capital planets to the mix, at the moment I'm quite content with how everything connects and moves. There are still a couple of routes that go back and forth that I'm still looking into (Curacao - Mackinac and Baden Baden - Denver) so any feedback would be a great help. I've also started some basic speculation with the Gallia routes and how it would connect to the rest of the sector, obviously the possibilities and limited due to Gallia's role in the storyline including IDF's own liner fleet but nothing will move on that front until the Sirius routes have been locked down.

As always, keep it constructive.

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Offline Croft
04-10-2016, 02:54 PM,
#34
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I've found a few questionable connections missing from my diagram that currently exists in the passenger routes (Note: These connections meet the 250c/r standard)

Passengers_br: Denver, Manhattan
Sold on Grand Vista and New Tokyo under my plan which rules out Denver, Manhattan is a possibility yet creates a two way route.

Passengers: Manhattan, Hamburg,
Sold on Shetland and New London under my plan, no issues on distance/time but does create another two way route.

Passengers_li: New Tokyo, Denver
Sold on Curacao, no problems connecting to New Tokyo but Denver suffers from short travel time (6 mins).

Passengers_rh: Mackinac, Manhattan, Hamburg
Sold on Baden Baden, creates a two way route with Mackinac, no issue with Manhattan however short travel time to Hamburg is questionable (6 mins).

VIP’s: Hawaii, New Berlin
Moved to Denver under my plan, no issue with travel time but creates two way route as both possible connections sell Tourists.

Some of these I removed from my first iteration of diagrams for the reasons listed above however since the connections are already active ingame it would make the idea marginally easier to action. Thoughts?

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Croft
04-17-2016, 02:16 PM,
#35
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Updated the OP with the latest version of the route map and a spreadsheet version for easier reference.

[+]Route Rework
[Image: KSgCYN6.jpg]
Route spreadsheet

This will probably be the last update before I submit it to Xoria so get your feedback in while you can.

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Offline Skorak
04-17-2016, 02:48 PM,
#36
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I really love this. I already found a route for me to travel only between planets. Looking forward to running a passenger liner actually. Let's see how well it will work out.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Stoner_Steve
04-17-2016, 03:03 PM,
#37
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Just submit it already Croft, lets start making some credits off of these slaves well paying passengers

@Skorak

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Offline Croft
04-17-2016, 04:23 PM,
#38
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Don't count your chickens just yet, there is a high chance that the plan will change dramatically as this is no doubt laughably simplistic compared to Xoria's methods but we shall see. I may need to change things slightly so that this idea fits in with Gallia.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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