• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 72 73 74 75 76 … 547 Next »
Disruptable Jump Drives

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Disruptable Jump Drives
Offline Titan*
04-10-2016, 01:23 PM,
#11
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(04-10-2016, 01:09 PM)Hannibal Wrote: the new problem that will cause will be the balance of the heavy and light battleships....a heavy battleship will manage to close the distance while still maintaining its powercore to destroy the light one
actually it will be random jump, so you will jump 5 or 8k away randomly
you need luck to jump near a light ship

or

using jumpdrives should drain your energy
so jumpdrives should be used to escape from a battle of course if there is fighters or bombers, you can't escape because they are faster
however you will have chance against a cloaker
Reply  
Offline Clavius
04-10-2016, 01:25 PM,
#12
Member
Posts: 538
Threads: 65
Joined: Aug 2009

(04-10-2016, 01:09 PM)Hannibal Wrote: the new problem that will cause will be the balance of the heavy and light battleships....a heavy battleship will manage to close the distance while still maintaining its powercore to destroy the light one

Well, if it's possible, a jump drive disruptor could be implemented, also the battleship that jumps could use half of his energy after the jump
Reply  
Offline Morosz
04-10-2016, 01:33 PM,
#13
Member
Posts: 622
Threads: 56
Joined: Aug 2013

Simply delete them for good. I'm tired of damned LOLOC Sarrisa's roaming in lib and as soon as it is about to get killed it simply pushes the <insert whatever swear word you want> and jumps away to refuell and come back or troll you in sys chat. Delete damned jump drives forever.
Reply  
Online Lythrilux
04-10-2016, 01:46 PM,
#14
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(04-10-2016, 01:33 PM)Morosz Wrote: Simply delete them for good. I'm tired of damned LOLOC Sarrisa's roaming in lib and as soon as it is about to get killed it simply pushes the <insert whatever swear word you want> and jumps away to refuell and come back or troll you in sys chat. Delete damned jump drives forever.

Agreed.

[Image: Lythrilux.gif]
Reply  
Offline Ramke
04-10-2016, 01:57 PM,
#15
Member
Posts: 1,771
Threads: 76
Joined: Dec 2008

To prevent pvp abuse, you could just actually make them incredibly fragile as they're charging up, really.

Disabling shields, negating armour effects (or just simply multiplying damage by 5x), lowering energy to 10%, disabling cruise, etc.

[Image: Ramkerawr.gif]
Reply  
Offline Corile
04-10-2016, 02:02 PM,
#16
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Remove the plugin responsible for their functioning.

For a month or two set their NPC buy price to 500 mil or however much their general price is.

Done.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Hannibal
04-10-2016, 02:04 PM,
#17
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

(04-10-2016, 01:57 PM)Ramke Wrote: To prevent pvp abuse, you could just actually make them incredibly fragile as they're charging up, really.

Disabling shields, negating armour effects (or just simply multiplying damage by 5x), lowering energy to 10%, disabling cruise, etc.

increasing time so they can't jump before getting killed?
Quote:Posted by Lythrilux - 15 minutes ago
(28 minutes ago)Morosz Wrote:
Simply delete them for good. I'm tired of damned LOLOC Sarrisa's roaming in lib and as soon as it is about to get killed it simply pushes the <insert whatever swear word you want> and jumps away to refuell and come back or troll you in sys chat. Delete damned jump drives forever.

Agreed.
if we go about every thing we don't like with delete this and delete that why not #DeleteCore??i know there's plenty to agree with that Wink


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
Reply  
Offline SnakThree
04-10-2016, 02:07 PM,
#18
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(04-10-2016, 02:04 PM)Hannibal Wrote: if we go about every thing we don't like with delete this and delete that why not #DeleteCore??i know there's plenty to agree with that Wink

Because #deletecore is a meme. Jump Drives are not and are causing problems without benefits.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Online Lythrilux
04-10-2016, 02:08 PM, (This post was last modified: 04-10-2016, 02:09 PM by Lythrilux.)
#19
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

I'd rather delete the 15%~ that don't like Core.

Besides, Core doesn't jump away from fights to grab regens and then come back in.

But they don't show up to events though eeeeeee

[Image: Lythrilux.gif]
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode