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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Petition to Save the Military ID

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Poll: Save it, silly!
You do not have permission to vote in this poll.
Keep the Military ID.
51.85%
42 51.85%
I don't know.
12.35%
10 12.35%
I think the Military ID should be gotten rid of.
35.80%
29 35.80%
Total 81 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6
Petition to Save the Military ID
Offline Grumblesaur
11-22-2008, 07:05 AM,
#51
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Alas the cutter service is Yet Another Liberty Faction. Which quite frankly the server doesn't need. Liberty would be better served with folks joining the LPI.

Now the Mil ID doesn't engender anything except the chance for folks to wander about sirius claiming they are independent military. I don't like it, I've seen it abused far too much in this manner.

I agree with Del. Liberty already has 3 major military factions. Not to mention they have their trading factions:
Ageira
DSE
Interspace
Universal
Cryer
Let's try and improve the Kusari and Rheinland militaries.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Coin
11-23-2008, 02:53 AM,
#52
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

' Wrote:I only know a few types or armed organisation in the world of today;
-government military (navy in FL)
-government police (police in FL)
-private security enterprise (BH or mercenary in FL)
-terrorists, pirate, rebels and other criminals (every bad guys of FL)
-Neo nazis and other red neck derivatives (... well, "Freelancer" or Xenos in FL.)

I dont see "independent military" in the lot really.


swiss guard of the vatican
Gurkha regiment of the British Army
The standing army of Blair Athol, scotland (ok, theres only 100 of them but it counts ok!)

I voted yes, but think that the military id should only be allowed for factions/players that role play as house military. Independant Military is aka 'sirius police'. at least if it was a requirement that they had to have a house tag, it would mean that players outside of a faction could RP as the lib navy, and not be forced into joining a clan - especially useful for those players who can't get online as often as they'd like.

removing it would mean that the abused id would be the BAF/LN/whatever, giving them access to caps. not a good idea imho.



A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Ark
11-23-2008, 05:07 AM, (This post was last modified: 11-23-2008, 05:09 AM by Ark.)
#53
Member
Posts: 265
Threads: 1
Joined: Sep 2008

I wouldn't expect an independent military to be sirius police any more than I would expect Gallia to be. In short, it would be wrong. They'd have their own interests, their own sphere and agenda.

Although, on researching the Mercenary capship mess that I wasn't present for, and studying the indy BHG now, I am beginning to understand the collective fear here. Understanding the resultant bias. However, as other people have said, people with no intention to RP will always find a way to avoid it. The problem isn't the IDs, it is those individual players. Nerfing down every ID that becomes a problem, is only treating the symptom and not the disease.

People need to think about that and redirect their well-intended energies.
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