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Zyl's Model Storage - Feedback appreciated

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Zyl's Model Storage - Feedback appreciated
Offline Zyliath
05-04-2017, 01:07 PM,
#31
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

I loaded all of my models onto my p3d page, so I'll leave you to see them.

>> https://p3d.in/u/ZyliathDGC <<

P.S: I did understand that in the same folder of my Blender natives, there's the generated texture folder from which the program reckognizes them. Yet, I still didn't figure out how to actually export the textures and (finally) make my ships' .MAT files.
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Offline HanCloudstone
05-04-2017, 02:19 PM,
#32
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

Quote:Oracle
Aww yiss (─‿‿─)
This gunboat is practically begging for use in a frontal assault without your fancy-shcmancy turret steering :д

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
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Offline Epo
05-04-2017, 02:58 PM,
#33
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Not much to say right now, they're all still kinda raw. Good luck with finishing those! (:
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Offline Zyliath
05-05-2017, 10:16 AM,
#34
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@"Epona": 90% of said ships are complete - only texturing remains. Yet, it seems that I lack the knowledge to texture a ship in a decent way as well as exporting said textures from Blender. If it weren't for that, all of those ships would already be in the dev's hands.
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Offline Zyliath
06-09-2017, 02:39 PM, (This post was last modified: 06-09-2017, 02:40 PM by Zyliath.)
#35
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

At last - geez! - I managed to make a textured CMP for the Yojimbo. A new hitbox and the hardpoints are the last thingies to do.

Textured Yojimbo

A comparison with the LH GB
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