Honestly, I just think that players within the bounty hunters guild need to excersise a bit more common sense. Those players being the steriotypical version of the bounty hunters, of course, not those of the S/D or the rare few independant bounty hunters who do their kind proud.
I'd really prefer very few restrictions on what hunters can hunt in, and whatnot. I guess that is for selfish reasons, even though BHG caps tick me off, and I dont have a bounty hunter character anymore.
It would be nice if Bounty Hunters generally operated on the premises of:
Doesn't shoot unless getting shot, or is hunting a bounty.
Tries to get money from house militaries in a battle by refusing to engage enemies unless paid. We dont work for free, you know.
Can take bounties from lawfuls and unlawfuls, but only against unlawfuls. (two birds with one stone, getting paid by unlawfuls for killing their own kind)
Flies anything according to threat level of the area.
-> For example, a long time ago, I had a BHG BS, Destroyer, Liberty gunboat (before the BHG GS was included), a Manta and a Hammerhead (Sea serpent was useless...). I chose what I felt was needed for the situation, while using the BS as a bank (and hence, not engaging with it).
Operates in all four houses including Kusari (what I used to do back in the day...).
My particular bounty hunters opperated mostly in Bretonia, as they were both Bretonian, but that time has long past. I'd still like hunters now to have the same freedom as I did as a hunter back in the day though, but I do realise thats pretty farfetched given the volume of hunters-sans-brains there are nowadays.
I agree with McNeo,
Bounties collected by caps is still fine in my view. What happened was a raid, a large amount of BHG heavy ships entering the home system of the enemy.
It would have been fine if it was a planned event, if it was both sides would have experienced the "real" fun of a well balanced battle wher both side field the whole broad range in ships.
Now the oversized group of BHG caps (whose size constitutes a raid due to destination) went in under the premises that they are collecting bounties.
Perhaps the Bounties that are set for the Omegas and Omicrons should omit Home Systems like Omega Gamma and Omicron Minor, as well as their Guard systems.
The Bounties placed in house systems by the local law enforcment had specifically stated where the bounties can be collected and I believe have omitted the systems that primarily house the Unlawful factions.
perhaps?
This is the good stuff folks. Now we`re getting somewhere. The most important bits imho to make this work are:
1. A central leadership for the BHG. I was thinking maybe some kind of admiral guy who orders the caps around. No permission from that guy; no caps launched. Something like that?
2. a BH home base in the edge worlds like mentioned before. Like I said in my own topic; that way the order and outcasts and corsairs can attack the BH system in a rp fashion. should make for some epic fights.
3. keep bounties fo large capital ships. That way the BHG has a rp way of making money. And make the rewards worth it. that way the BH will have to come up with an effective attack, and the targets will know they need to properly defend themselves if the BH are hunting organised. (and not with 10 BS`s after one fighter...)
' Wrote:Thanks for all the input thus far. And no flamage yet, despite the nature of the topic. Huzzah to us all!
@SigCorps: Whether or not Guard tagged and IDed ships can hunt bounties within their ZOI in the upcoming mod is a matter that is still unclear to me. In my view, any ship up to a gunboat should be able to, in good conscience, regardless of belonging to the Guard faction.
Well as far as the ID stands now CORE ID'ed folks can not hunt bounties. Several of us have asked it be modified to allow CORE ID'ed fighters and gunboats to be A) alowed into house space and B) alowed to collect bounties. So far the ID has not changed.
Central leadership for the BHG...well maybe a council or something but I know S/D does not want anything to do with trying to police the indie's or other unofficial factions. Also I think most of the folks would buck against that if we tried to saddle them with it.
' Wrote:Well as far as the ID stands now CORE ID'ed folks can not hunt bounties. Several of us have asked it be modified to allow CORE ID'ed fighters and gunboats to be A) alowed into house space and B) alowed to collect bounties. So far the ID has not changed.
Central leadership for the BHG...well maybe a council or something but I know S/D does not want anything to do with trying to police the indie's or other unofficial factions. Also I think most of the folks would buck against that if we tried to saddle them with it.
select bounties for Core would be better I think. It`s up to the admins reallly...
I can understand S/D not wanting leadership over this issue. Still, it`d be best if there was some kind of leadership over the caps.
I don't think the Guild Core should be collecting bounties at all. They are a military organisation, not typical bounty hunters. I would think their ID would be similar version of the House Militaries - engaging their enemies (Order, Corsairs, Nomads) and demanding contraband (nomad weapons, brains, etc) in the Omicrons/Omegas/Sigmas.
It doesn't really make sense for a Core fighter to be able to go into house space and collect bounties, while the capital ships must stay at base. Both ships are part of the fighting force, so they would both be stuck in the Omicrons.
Edit: just because they are blanket bounties out there to satisfy players, I don't necessarily think it makes them better roleplayers. Most of the bounty claims I've seen are simple:
"incoming transmission <link> <link> bye"
and not only that, they give pvp-minded players justification to "pvpwhore" the opposing side. Outcasts can be rewarded for ganging up on some unsuspecting Corsair. Bounty Hunters can be rewarded, for example, for bringing in 11 capital ships into Omicron Gamma to hunt fighters.
I can see where CORE folks not collecting bounties is more RP. I can agree with that. The main reason we were suggesting to allow CORE fighters and GB's into house space was more for parts runs and such. Also as of right now Both Hunter Gunboats are located in house space. So if your a CORE id'ed fighter that wants to upgrade to a gunboat you have to go to Sheffield or Newcastle, which being in house space you can not do.
Also all the MK2 fighters are in house space. So if you want a manta or a bomber your headed to Sheffield and if you want a Sea Serpent your off to Curacao. We only have the MK1 fighters at capetown and large caps at Rostock and nothing at Durban. Although we have also suggested a ship move.
Edit: Well silly me. Went and rechecked the CORE ID and found this
Quote:Bounty Hunters Guild Core ID (This is effectively the BHG Guard ID)
Pilot carrying this ID is a member of the Bounty Hunter Guild Core, who:
* Can hunt pirates and terrorists within the Omicrons, Omega and Sigma systems only
* Can only operate within Omicron, Omega and Sigma systems
* Can only demand allied pilots or Nomad technology and destroy ships if they refuse to hand them over
* Cannot ally with any unlawfuls
* Cannot fulfil lawful bounty contracts
* Cannot demand credits or cargo from anyone
* Cannot participate in any unlawful actions
Allowed ships: Fighters, Bombers, Freighters, Gunboats, Prison Liner, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Any fighters, bombers, freighters, prison liners or gunboats using the Bounty Hunter Guild Core ID may operate anywhere in Sirius that the Bounty Hunter ID permits.
So We see that if you own a cap you stay in the Outer rim and while you can head into house space ships other then caps you still can not collect bounties. Which is fine by me