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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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commodities

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commodities
Offline Qunitinius~Verginix
12-12-2006, 04:08 AM,
#11
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Hmmm, Dab does have something going along though, with the compleated ships in storng mode thing though. Packaged doesn't have a very good ring to it though...

[Image: qvsigaz9.gif]
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Offline Yngen
12-12-2006, 12:56 PM,
#12
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Posts: 637
Threads: 41
Joined: Oct 2006

I kind of like 'package' as a name for it. Implies the requisite heavy construction still needed to assemble the ship. (in America when a homebuilder orders material he buys them in 'packages' i.e. framing package, trim package etc.)

[Image: Tex3.jpg]
[AU]Anton_Blix
-Signature by Doom
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Offline Dab
12-12-2006, 02:13 PM,
#13
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Posts: 9,570
Threads: 320
Joined: Aug 2005

In EVE, when something is Packaged, all requipment is taken off and the ship taken apart into premade pieces. This reduces the size of the ship into something managable to transport. Packaged ships would then be assembled by stations, who would simply fit ther pieces together and weld them on.

If a station can repair you, they can certainly fit together a packaged ship..

This commodity would be about 25 cargo space, so it will obviously be a very high price per commodity.

Average price of engine components: 550
Average price of packaged ships would be something around; 137,500 (550x150)

High price would be ~190,000
Low selling prices ~115,000

75,000 profit per piece on a good run.

75,000x180=13,500,000
Average profit when doing a trade run between Oder Shipyards in New Berlin to Planet Malta in Omicron Alpha. This is with the Train's cargo of 4500. 25 cargo space will end you with 180 pieces.

The individual prices are very expensive, because this is representing a premade ship. Roughly the cost equivilant of Kusari ships.

[Image: DFinal.png]
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Offline Unseelie
10-11-2007, 05:28 PM,
#14
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Posts: 4,256
Threads: 235
Joined: Nov 2006

Grave digging, I know.
but, have been looking for two weeks...
I know there is a commodity tutorial out here somewhere....
anyone know where?

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Offline Monk
10-11-2007, 07:55 PM,
#15
Member
Posts: 909
Threads: 48
Joined: Aug 2007

Ah, in case you didn't notice what Igiss said.

Quote:5. Requests for new commodities. Those have very low chance of being implemented, especially if they require a custom icon. A commodity creation tutorial is present for a long time on the forum, but no one ever used it.

So if you want these in the game, check out the tutorial, make em and submit em. Simple right? I think if we want these bad enough we should make them ourselves. I couldn't find said tutorial though.(is it pinned or am I blind).
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