• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 405 406 407 408 409 … 547 Next »
Tripoli

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Tripoli
Offline jammi
04-08-2009, 02:01 PM,
#1
Badger Pilot
Posts: 6,563
Threads: 361
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

I was just browsing through all the infocards in Gamma yesterday when I noticed this:
[Image: screen6.jpg]
I'll draw your attention to the underlined red part. Tripoli apparently has a dry-dock (which I'm assuming is one of those cage style things that you'll see on every other shipyard, including Skiros Shipyard on the other side of the system) capable of servicing battleship class vessels.

I don't see it. Here's a picture of the station itself:
[Image: screen5.jpg]
Now to me, Tripoli looks just about capable of manufacturing fighters in it's current state, let alone a Legate, which is quite frankly huge! The only other nearby shipyard (that isn't hidden away in a faction owned/guard system) is Skiros, which is alot bigger than Tripoli and does only produce fighters rather than the Capitals it's obviously sized for.

Am I missing something highly obvious, or is something a little bit wrong here?

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Benjamin
04-08-2009, 02:07 PM,
#2
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

Man's got a point.

Join Cryer Pharmaceuticals
Reply  
Offline jammi
04-08-2009, 02:21 PM,
#3
Badger Pilot
Posts: 6,563
Threads: 361
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Good... I'm not as insane as I thought I was...

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Klaw117
04-08-2009, 04:43 PM,
#4
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

That's funny, I could have sworn I saw dry docks on them a while ago...maybe I'm hallucinating.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Offline Lucend
04-08-2009, 05:01 PM,
#5
Member
Posts: 506
Threads: 29
Joined: Sep 2007

Tripoli has a proud tradition of being the only capship docks without those drydock things you mentioned.

"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."

Osaika Moto, the Fall and Rise of a Kusari Farmer

Juan Lucendez, √ Corsair
  Reply  
Offline El Nino
04-08-2009, 07:23 PM,
#6
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

Hehe nice... perhaps we should move cap ships to Skiros... and edit the infocard.

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline Hawkwings
04-09-2009, 05:17 AM,
#7
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Oh hey, that's the infocard I wrote! Though I dont remember butchering the end of it like that...

Anyways, I wrote that with the understanding that capital ships were constructed at Tripoli. I see two solutions here.

1: swap shiplists for Skiros and Tripoli. This makes the most sense.

2: add cage-style drydocks to Tripoli, and remove them from Skiros. This makes less sense.

I'd advocate #1, and slightly reqriting the infocard to something like "Though other Corsair shipyards produce awe-inspiring heavy capital ships and draw increasing attention, the heart and soul of the Corsair shipbuilding industry still remains at Tripoli, crafting the iconic Corsair fighters that have served faithfully for so long."

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode