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NOTICE: Corsair/Outcast OF and Indie ID amendment

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NOTICE: Corsair/Outcast OF and Indie ID amendment
Offline henryk5pio
11-06-2024, 01:31 PM,
#11
Sourdough
Posts: 121
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Joined: May 2014

(11-06-2024, 08:36 AM)EisenSeele Wrote: It would be difficult for a corsair/outcast to consider a smuggler in the act of transporting their respective exports to be hostile

As for Outcast, I'm not so sure. Drugs ricochet the brains.

#JusticeForBurgundy
[Image: sygnaturka.png]
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Offline Erremnart
11-06-2024, 01:50 PM,
#12
Storybot.exe
Posts: 892
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Joined: May 2020
Staff roles:
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Given both the Corsairs and Outcasts are extremely xenophobic and violent, I don't think it's unreasonable for them to shoot down disrespectful smugglers. That's what they do even to their "allies" in vanilla lore. Their homes, their rules.
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Offline Backo
11-07-2024, 06:59 PM,
#13
Basilica Combat Patrol
Posts: 3,593
Threads: 123
Joined: Feb 2009

(11-06-2024, 07:31 AM)Karst Wrote: If there's a Zoner, Junker etc transport in Alpha or Gamma, chances are they're there to buy cardamine/artifacts, and it would be weird for them to just be shot on sight.

Outcasts/Sairs can still demand that they leave, or pirate them.

The Outcast/Corsair ID already allows to engage Zoner/Junker escorts. Yet somehow this has never been an issue. It's almost as if people in this game can roleplay beyond just using their ID to the full potential in terms of possible engagements. Weird, huh?

Republic of the Sword and Sun
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Offline zonersSabatino
11-07-2024, 07:30 PM,
#14
Member
Posts: 20
Threads: 6
Joined: Jul 2023

I usually use omicron alpha as short cut to omicron delta I like the nomad and unknown action from time to time. i have been getting a lot (happy) of lag lately though

the original Snake Plisskin zoner renegade loyal till death
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