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P.O.B. Weapons list

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P.O.B. Weapons list
Offline vardek
11-06-2025, 03:13 AM,
#1
Member
Posts: 125
Threads: 61
Joined: May 2012

Hi
I have been to some Player Owned Bases and see that some sell guns,is there a list of what guns and where?
THX
Vardek
Reply  
Offline EisenSeele
11-06-2025, 03:19 AM,
#2
Herder of Cats
Posts: 2,873
Threads: 220
Joined: Jan 2010

Hey Vardek, check this link: https://darkstat.dd84ai.com/index.html

Select the 'POB GOODS' tab and either look for or type in the name of the gun you would like to look for in the search bar.

FEEDBACK
Reply  
Offline Chenzo-
11-06-2025, 07:36 PM, (This post was last modified: 11-06-2025, 08:52 PM by Chenzo-.)
#3
Cardamine Consigliere
Posts: 1,185
Threads: 146
Joined: Jan 2010

By no means trying to take credit for an awful hideous amount of work completed by Kusari and other staff, but the list of guns craftable on PoB's:

[+]All Guns
.
.....CTRL+F [Gun Name] is your friend in this section for the moment
.
Code:
;Tier 1 Fighter Codenames
[recipe]
nickname = recipe_dsy_ahriman_mark01
produced_item = dsy_ahriman_mark01, 4
infotext = 4 x AHRIMAN
craft_type = BomberCodesCommon
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_alien_artifacts, 1500
consumed = commodity_bm_munitions, 2500
consumed_dynamic_alt = 1500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_snova_phantom
produced_item = dsy_snova_phantom, 2
infotext = 2 x ASURAS
craft_type = BomberCodesCommon
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 750
consumed = commodity_copper, 750
consumed = commodity_prototype_components, 200

[recipe]
nickname = recipe_dsy_hellion_mark01
produced_item = dsy_hellion_mark01, 4
infotext = 4 x HELLION
craft_type = BomberCodesCommon
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 1500
consumed = commodity_nox, 2000
consumed = commodity_niobium, 1500
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun15
produced_item = special_gun15, 4
infotext = 4 x ARCHANGEL
craft_type = FighterCodesCommon1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_aluminium, 1500
consumed = commodity_silver, 3000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun02
produced_item = special_gun02, 4
infotext = 4 x BLOODSTONE
craft_type = FighterCodesCommon1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_gaianlife, 1500
consumed = commodity_bluediamonds, 1150
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun08
produced_item = special_gun08, 4
infotext = 4 x BLUE BLAZE
craft_type = FighterCodesCommon1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 2000
consumed = commodity_platinum, 1500
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun14
produced_item = special_gun14, 4
infotext = 4 x CERBERUS
craft_type = FighterCodesCommon1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_gaianlife, 1500
consumed = commodity_uranium, 2500
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_claymore
produced_item = dsy_claymore, 4
infotext = 4 x CLAYMORE
craft_type = FighterCodesCommon1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_aluminium, 1500
consumed = commodity_silver, 2000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun09
produced_item = special_gun09, 4
infotext = 4 x DARK BLOSSOM
craft_type = FighterCodesCommon1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 3000
consumed = commodity_alien_organisms, 2500
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun16
produced_item = special_gun16, 4
infotext = 4 x DEFILER
craft_type = FighterCodesCommon1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_mox_fuel, 5000
consumed = commodity_gallic_fuel, 5000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun20
produced_item = special_gun20, 4
infotext = 4 x DELUSION
craft_type = FighterCodesCommon1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_cardamine, 3000
consumed = commodity_stabiline, 2000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun04
produced_item = special_gun04, 4
infotext = 4 x DIAMONDBACK
craft_type = FighterCodesCommon2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 4000, commodity_diamonds, commodity_bluediamonds
consumed = commodity_aluminium, 1000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_dulzian
produced_item = dsy_dulzian, 4
infotext = 4 x DULZIAN
craft_type = FighterCodesCommon2
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 4000
consumed = commodity_copper, 1000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun17
produced_item = special_gun17, 4
infotext = 4 x EXCALIBUR
craft_type = FighterCodesCommon2
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 2000
consumed = commodity_platinum, 1000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun22
produced_item = special_gun22, 4
infotext = 4 x GARNET
craft_type = FighterCodesCommon2
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 2000
consumed = commodity_copper, 2000
consumed = commodity_platinum, 1000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun07
produced_item = special_gun07, 4
infotext = 4 x GOLDEN BLADE
craft_type = FighterCodesCommon2
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 1000
consumed = commodity_platinum, 2000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun10
produced_item = special_gun10, 4
infotext = 4 x GUARDIAN
craft_type = FighterCodesCommon2
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 1000
consumed = commodity_platinum, 4000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun21
produced_item = special_gun21, 4
infotext = 4 x HAMMERFALL
craft_type = FighterCodesCommon2
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 2000
consumed = commodity_iridium, 2000
consumed = commodity_tradelane_parts, 200
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_heimdall
produced_item = dsy_heimdall, 4
infotext = 4 x HEIMDALL
craft_type = FighterCodesCommon2
shortcut_number = 8
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_copper, 4000
consumed = commodity_oxygen, 5000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun05
produced_item = special_gun05, 4
infotext = 4 x IRON HAMMER
craft_type = FighterCodesCommon3
shortcut_number = 1
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_super_alloys, 2500
consumed = commodity_copper, 2500
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun03
produced_item = special_gun03, 4
infotext = 4 x JADE
craft_type = FighterCodesCommon3
shortcut_number = 2
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 1000, commodity_diamonds, commodity_bluediamonds
consumed = commodity_alien_organisms, 10000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_kintano
produced_item = dsy_kintano, 4
infotext = 4 x KINTANO
craft_type = FighterCodesCommon3
shortcut_number = 3
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_cobalt, 10000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun19
produced_item = special_gun19, 4
infotext = 4 x LAZURITE
craft_type = FighterCodesCommon3
shortcut_number = 4
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_cobalt, 10000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun23
produced_item = special_gun23, 4
infotext = 4 x MALACHITE
craft_type = FighterCodesCommon3
shortcut_number = 5
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_uranium, 3000
consumed = commodity_xeno_relics, 1000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_medusa
produced_item = dsy_medusa, 4
infotext = 4 x MEDUSA
craft_type = FighterCodesCommon3
shortcut_number = 6
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 3000
consumed = commodity_xeno_relics, 1000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun01
produced_item = special_gun01, 4
infotext = 4 x ONYX
craft_type = FighterCodesCommon3
shortcut_number = 7
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_firepearls, 5000
consumed = commodity_xeno_relics, 500
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_phoenix
produced_item = dsy_phoenix, 4
infotext = 4 x PHOENIX
craft_type = FighterCodesCommon3
shortcut_number = 8
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_firepearls, 10000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun12
produced_item = special_gun12, 4
infotext = 4 x PROMETHEUS
craft_type = FighterCodesCommon4
shortcut_number = 1
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_prometheum, 5000
consumed = commodity_gallic_fuel, 5000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_ragnarok
produced_item = dsy_ragnarok, 4
infotext = 4 x RAGNAROK
craft_type = FighterCodesCommon4
shortcut_number = 2
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_h_fuel, 3000
consumed_dynamic_alt = 4000, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun06
produced_item = special_gun06, 4
infotext = 4 x SILVER FIRE
craft_type = FighterCodesCommon4
shortcut_number = 3
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 3000
consumed = commodity_firepearls, 5000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_solaris
produced_item = dsy_solaris, 4
infotext = 4 x SOLARIS
craft_type = FighterCodesCommon4
shortcut_number = 4
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_zinc, 5000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun24
produced_item = special_gun24, 4
infotext = 4 x TANZANITE
craft_type = FighterCodesCommon4
shortcut_number = 5
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_xeno_relics, 1000
consumed = commodity_cobalt, 5000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_dsy_taranis
produced_item = dsy_taranis, 4
infotext = 4 x TARANIS
craft_type = FighterCodesCommon4
shortcut_number = 6
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 3000
consumed = commodity_firepearls, 6000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun11
produced_item = special_gun11, 4
infotext = 4 x THORS HAMMER
craft_type = FighterCodesCommon4
shortcut_number = 7
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_platinum, 3000
consumed = commodity_cobalt, 5000
consumed = commodity_prototype_components, 400

[recipe]
nickname = recipe_special_gun18
produced_item = special_gun18, 4
infotext = 4 x TWILIGHT
craft_type = FighterCodesCommon4
shortcut_number = 8
cooking_rate = 60
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_firepearls, 10000
consumed = commodity_prototype_components, 400

;Fighter Codenames
[recipe]
nickname = recipe_special_gun_extra01
produced_item = special_gun_extra01, 1
infotext = THUNDERWAVE
craft_type = FighterCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 750
consumed = commodity_niobium, 750
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75

[recipe]
nickname = recipe_special_gun_extra02
produced_item = special_gun_extra02, 1
infotext = TDGWM5K
craft_type = FighterCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_copper, 750
consumed_dynamic_alt = 1000, commodity_diamonds, commodity_bluediamonds
consumed = commodity_boron, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 15
consumed = commodity_cryo_organisms, 75

[recipe]
nickname = recipe_special_gun_extra03
produced_item = special_gun_extra03, 1
infotext = SUPERSONIC
craft_type = FighterCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_beryllium, 750
consumed = commodity_silver, 1000
consumed = commodity_optronics, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75

[recipe]
nickname = recipe_special_gun_extra04
produced_item = special_gun_extra04, 1
infotext = ACROBATIC
craft_type = FighterCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 750, commodity_multiplexors, commodity_bioprocessors
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_platinum, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 20
consumed = commodity_cryo_organisms, 50

[recipe]
nickname = recipe_special_gun_extra05
produced_item = special_gun_extra05, 1
infotext = FEUERBALL
craft_type = FighterCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_aluminium, 1000
consumed_dynamic_alt = 500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_optronics, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 150

[recipe]
nickname = recipe_codegun_fighter_whitestar
produced_item = codegun_fighter_whitestar, 1
infotext = QUASAR
craft_type = FighterCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed_dynamic_alt = 750, commodity_multiplexors, commodity_bioprocessors
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 15
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 50

[recipe]
nickname = recipe_special_gun25
produced_item = special_gun25, 1
infotext = TREMOR
craft_type = FighterCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 750
consumed = commodity_copper, 1000
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 30

[recipe]
nickname = recipe_special_turret_extra01
produced_item = special_turret_extra01, 1
infotext = MELES
craft_type = FighterCodes1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_silver, 1000
consumed = commodity_copper, 750
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 25

[recipe]
nickname = recipe_code_fighter_beowulf
produced_item = code_fighter_beowulf, 1
infotext = BEOWULF
craft_type = FighterCodes2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 1250
consumed = commodity_h_fuel, 1250
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 50
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 5
consumed = commodity_cryo_organisms, 75

[recipe]
nickname = recipe_event_fighter_gun01
produced_item = event_fighter_gun01, 1
infotext = FROSTBITE
craft_type = FighterCodes2
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 1250
consumed = commodity_azurite_gas, 1250
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_iridium, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 5
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 100

[recipe]
nickname = recipe_dsy_lamia_mark01
produced_item = dsy_lamia_mark01, 1
infotext = LAMIA
craft_type = FighterCodes2
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 500
consumed = commodity_copper, 500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 10
consumed = commodity_organic_capacitors, 30
consumed = commodity_cryo_organisms, 30

[recipe]
nickname = recipe_code_fighter_rosethorn
produced_item = code_fighter_rosethorn, 1
infotext = ROSETHORN
craft_type = FighterCodes2
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_iridium, 1500
consumed_dynamic_alt = 750, commodity_multiplexors, commodity_bioprocessors
consumed = commodity_silver, 1250
consumed = commodity_xeno_relics, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 25

[recipe]
nickname = recipe_special_gun_extra06
produced_item = special_gun_extra06, 1
infotext = TRIPLETTE
craft_type = FighterCodes2
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_molybdenum, 750
consumed = commodity_niobium, 750
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 75
consumed = commodity_reflective_lattices, 5

[recipe]
nickname = recipe_special_gun13
produced_item = special_gun13, 1
infotext = WILD FIRE
craft_type = FighterCodes2
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 500
consumed = commodity_molybdenum, 500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 30
consumed = commodity_organic_capacitors, 10
consumed = commodity_reflective_lattices, 20

[recipe]
nickname = recipe_special_gun31
produced_item = special_gun31, 1
infotext = STELLAR
craft_type = FighterCodes2
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_niobium, 500
consumed = commodity_copper, 500
consumed = commodity_silver, 750
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 40
consumed = commodity_organic_capacitors, 15
consumed = commodity_cryo_organisms, 25

[recipe]
nickname = recipe_special_gun32
produced_item = special_gun32, 1
infotext = HOWLER
craft_type = FighterCodes2
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 500
consumed = commodity_copper, 500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_chiromaterials, 10
consumed = commodity_organic_capacitors, 30
consumed = commodity_cryo_organisms, 30

[recipe]
nickname = recipe_special_gun_extra07
produced_item = special_gun_extra07, 1
infotext = SURIEL
craft_type = FighterCodes3
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_boron, 1000
consumed = commodity_copper, 250
consumed_dynamic_alt = 500, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 150
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 30
consumed = commodity_cryo_organisms, 30

[recipe]
nickname = recipe_special_gun33
produced_item = special_gun33, 1
infotext = AC-8 Autocannon
craft_type = FighterCodes3
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 200
consumed = commodity_osmiridium_panels, 1200
consumed = commodity_osmiridium_cylinders, 800
consumed = commodity_optronics, 750
consumed = commodity_high_temp_alloys, 750
consumed = commodity_tungsten, 500
consumed = commodity_super_alloys, 350
consumed = commodity_prototype_components, 150

;Gunboat Codenames
[recipe]
nickname = recipe_gunboat_heavy_code_pulse01
produced_item = gunboat_heavy_code_pulse01, 1
infotext = DOOM Gunboat Turret
craft_type = GunboatCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 100
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 50
consumed = commodity_cryo_organisms, 100

[recipe]
nickname = recipe_gunboat_heavy_code_primary01
produced_item = gunboat_heavy_code_primary01, 1
infotext = QUAKE Gunboat Turret
craft_type = GunboatCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed = commodity_niobium, 750
consumed = commodity_aluminium, 750
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 100
consumed = commodity_reflective_lattices, 15
consumed = commodity_organic_capacitors, 100
consumed = commodity_cryo_organisms, 25

[recipe]
nickname = recipe_gunboat_forward_gun_railgun_internal
produced_item = gunboat_forward_gun_railgun_internal, 1
infotext = Gunboat Railgun (INTERNAL)
craft_type = GunboatCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 1500, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 300

[recipe]
nickname = recipe_gunboat_forward_gun_railgun
produced_item = gunboat_forward_gun_railgun, 1
infotext = Gunboat Railgun (EXTERNAL)
craft_type = GunboatCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_molybdenum, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 1500, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 300

[recipe]
nickname = recipe_gunboat_heavy_w02
produced_item = gunboat_heavy_w02, 1
infotext = IFRIT Gunboat Turret
craft_type = GunboatCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 400
consumed = commodity_ablativearmor, 1500
consumed = commodity_firepearls, 2000
consumed = commodity_platinum, 1500
consumed_dynamic_alt = 750, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 750
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 75
consumed = commodity_reflective_lattices, 75
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 15

;Cruiser Codenames
[recipe]
nickname = recipe_dsy_codecr_blaster
produced_item = dsy_codecr_blaster, 1
infotext = Cruiser Blaster Turret
craft_type = CruiserCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed_dynamic_alt = 1500, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1500
consumed = commodity_niobium, 1000
consumed = commodity_copper, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75

[recipe]
nickname = recipe_dsy_codecr_ionblaster
produced_item = dsy_codecr_ionblaster, 1
infotext = Cruiser Ion Blaster
craft_type = CruiserCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_platinum, 1500
consumed = commodity_silver, 1500
consumed = commodity_molybdenum, 1000
consumed = commodity_aluminium, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 50

[recipe]
nickname = recipe_dsy_codecr_mauler
produced_item = dsy_codecr_mauler, 1
infotext = Cruiser Mauler Turret
craft_type = CruiserCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_copper, 1500
consumed_dynamic_alt = 1250, commodity_diamonds, commodity_bluediamonds
consumed_dynamic_alt = 1250, commodity_gold, commodity_pirate_gold
consumed = commodity_molybdenum, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 10
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75

[recipe]
nickname = recipe_dsy_codecr_repeater
produced_item = dsy_codecr_repeater, 1
infotext = Cruiser Repeater Turret
craft_type = CruiserCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 125
consumed = commodity_reflective_lattices, 30
consumed = commodity_organic_capacitors, 25
consumed = commodity_cryo_organisms, 25

[recipe]
nickname = recipe_cruiser_heavy_railgun
produced_item = cruiser_heavy_railgun, 1
infotext = Cruiser Railgun
craft_type = CruiserCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 2000
consumed = commodity_prototype_components, 800

[recipe]
nickname = recipe_cruiser_heavy_weapon02
produced_item = cruiser_heavy_weapon02, 1
infotext = Cruiser Crimson Blaster
craft_type = CruiserCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 1000
consumed = commodity_prototype_components, 200
consumed = commodity_chiromaterials, 60
consumed = commodity_reflective_lattices, 60
consumed = commodity_organic_capacitors, 50
consumed = commodity_cryo_organisms, 40

[recipe]
nickname = recipe_cruiser_heavy_autocannon
produced_item = cruiser_heavy_autocannon, 1
infotext = Cruiser Heavy Autocannon
craft_type = CruiserCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 600
consumed = commodity_ablativearmor, 3000
consumed = commodity_iridium, 1500
consumed = commodity_aluminium, 1500
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_niobium, 1000
consumed = commodity_prototype_components, 800
consumed = commodity_chiromaterials, 150
consumed = commodity_cryo_organisms, 100

;Battlecruiser Codenames
[recipe]
nickname = recipe_dsy_codebc_ppac
produced_item = dsy_codebc_ppac, 1
infotext = Battlecruiser PPAC
craft_type = BattlecruiserCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed = commodity_copper, 1250
consumed = commodity_silver, 1250
consumed = commodity_iridium, 1250
consumed = commodity_molybdenum, 1250
consumed_dynamic_alt = 1250, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 250
consumed = commodity_chiromaterials, 200
consumed = commodity_reflective_lattices, 25
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 50

[recipe]
nickname = recipe_dsy_codebc_breaker
produced_item = dsy_codebc_breaker, 1
infotext = Battlecruiser Breaker Turret
craft_type = BattlecruiserCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 15000
consumed = commodity_niobium, 2500
consumed = commodity_molybdenum, 2500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_platinum, 2500
consumed = commodity_iridium, 2500
consumed = commodity_prototype_components, 500
consumed = commodity_chiromaterials, 400
consumed = commodity_reflective_lattices, 40
consumed = commodity_organic_capacitors, 100
consumed = commodity_cryo_organisms, 200

[recipe]
nickname = recipe_bc_heavy_w01
produced_item = bc_heavy_w01, 1
infotext = Battlecruiser Moonfire Turret
craft_type = BattlecruiserCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = blueprint_bc_heavy_w01, 1
consumed = commodity_ablativearmor, 15000
consumed = commodity_optronics, 3000
consumed_dynamic_alt = 2100, commodity_multiplexors, commodity_bioprocessors
consumed_dynamic_alt = 500, commodity_gold, commodity_pirate_gold
consumed_dynamic_alt = 500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_high_temp_alloys, 1750
consumed = commodity_energy_field_equip, 1500
consumed = commodity_super_alloys, 1200
consumed = commodity_prototype_components, 500

[recipe]
nickname = recipe_bc_heavy_w02
produced_item = bc_heavy_w02, 1
infotext = Battlecruiser Novaspear Turret
craft_type = BattlecruiserCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = blueprint_bc_heavy_w02, 1
consumed = commodity_ablativearmor, 15000
consumed = commodity_optronics, 3000
consumed = commodity_high_temp_alloys, 2750
consumed = commodity_superconductors, 1900
consumed = commodity_energy_field_equip, 1100
consumed = commodity_super_alloys, 900
consumed = commodity_copper, 500
consumed = commodity_aluminium, 500
consumed = commodity_prototype_components, 500

[recipe]
nickname = recipe_bc_heavy_railgun
produced_item = bc_heavy_railgun, 1
infotext = Battlecruiser Dual Railgun Turret
craft_type = BattlecruiserCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 1250
consumed = commodity_iridium, 1250
consumed = commodity_niobium, 2500
consumed = commodity_prototype_components, 500

[recipe]
nickname = recipe_bc_primary_weapon03
produced_item = bc_primary_weapon03, 1
infotext = Battlecruiser Particle Repeater
craft_type = BattlecruiserCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 2500
consumed = commodity_iridium, 1250
consumed = commodity_energy_field_equip, 2500
consumed = commodity_prototype_components, 500

[recipe]
nickname = recipe_bc_primary_weapon04
produced_item = bc_primary_weapon04, 1
infotext = Battlecruiser Revenant Cannon
craft_type = BattlecruiserCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 7500
consumed_dynamic_alt = 2500, commodity_gold, commodity_pirate_gold
consumed = commodity_silver, 2500
consumed = commodity_molybdenum, 1250
consumed = commodity_iridium, 1250
consumed = commodity_energy_field_equip, 2500
consumed = commodity_prototype_components, 250
consumed = commodity_chiromaterials, 150
consumed = commodity_reflective_lattices, 50
consumed = commodity_organic_capacitors, 75
consumed = commodity_cryo_organisms, 75

[recipe]
nickname = recipe_bc_heavy_w03
produced_item = bc_heavy_w03, 1
infotext = Battlecruiser Hailfire Turret
craft_type = BattlecruiserCodes1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_ablativearmor, 15000
consumed = commodity_optronics, 3000
consumed = commodity_high_temp_alloys, 2750
consumed = commodity_superconductors, 1900
consumed = commodity_energy_field_equip, 1100
consumed = commodity_super_alloys, 900
consumed = commodity_copper, 500
consumed = commodity_aluminium, 500
consumed = commodity_prototype_components, 500
consumed = commodity_chiromaterials, 200
consumed = commodity_reflective_lattices, 150
consumed = commodity_organic_capacitors, 150
consumed = commodity_cryo_organisms, 200

[recipe]
nickname = recipe_bc_main_autocannon
produced_item = bc_main_autocannon, 1
infotext = Battlecruiser Kinetic Cannon
craft_type = BattlecruiserCodes2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 800
consumed = commodity_osmiridium_cylinders, 3600
consumed = commodity_robotic_hardware, 3500
consumed = commodity_high_temp_alloys, 3250
consumed = commodity_optronics, 3000
consumed = commodity_osmiridium_panels, 2800
consumed = commodity_tungsten, 2500
consumed = commodity_super_alloys, 2100
consumed = commodity_energy_field_equip, 1900
consumed = commodity_prototype_components, 500

;Battleship Codenames
[recipe]
nickname = recipe_dsy_codebb_volley
produced_item = dsy_codebb_volley, 1
infotext = Battleship Volley Turret
craft_type = BattleshipCodes1
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_aluminium, 2500
consumed = commodity_copper, 1750
consumed_dynamic_alt = 1500, commodity_diamonds, commodity_bluediamonds
consumed_dynamic_alt = 1000, commodity_gold, commodity_pirate_gold
consumed = commodity_molybdenum, 750
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 125
consumed = commodity_reflective_lattices, 25

[recipe]
nickname = recipe_dsy_codebb_emfield
produced_item = dsy_codebb_emfield, 1
infotext = Battleship EMP Dissipation Field
craft_type = BattleshipCodes1
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed_dynamic_alt = 2500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_platinum, 2500
consumed = commodity_silver, 1500
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 125
consumed = commodity_reflective_lattices, 15

[recipe]
nickname = recipe_dsy_codebb_emflak
produced_item = dsy_codebb_emflak, 1
infotext = Battleship EMP Flak Turret
craft_type = BattleshipCodes1
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed_dynamic_alt = 2500, commodity_diamonds, commodity_bluediamonds
consumed_dynamic_alt = 2000, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1500
consumed = commodity_copper, 1000
consumed = commodity_silver, 500
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 100
consumed = commodity_reflective_lattices, 20

[recipe]
nickname = recipe_dsy_codebb_ionblaster
produced_item = dsy_codebb_ionblaster, 1
infotext = Battleship Heavy Ion Blaster
craft_type = BattleshipCodes1
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed_dynamic_alt = 3750, commodity_gold, commodity_pirate_gold
consumed = commodity_molybdenum, 1500
consumed = commodity_niobium, 750
consumed = commodity_silver, 750
consumed = commodity_iridium, 750
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 50
consumed = commodity_organic_capacitors, 50
consumed = commodity_reflective_lattices, 20

[recipe]
nickname = recipe_dsy_codebb_sledge
produced_item = dsy_codebb_sledge, 1
infotext = Battleship Sledge Turret
craft_type = BattleshipCodes1
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_molybdenum, 2500
consumed = commodity_niobium, 1250
consumed = commodity_aluminium, 1250
consumed = commodity_copper, 1250
consumed_dynamic_alt = 1250, commodity_gold, commodity_pirate_gold
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 150
consumed = commodity_reflective_lattices, 10

[recipe]
nickname = recipe_dsy_codebb_gale
produced_item = dsy_codebb_gale, 1
infotext = Battleship Gale Cannon
craft_type = BattleshipCodes1
shortcut_number = 6
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_niobium, 2500
consumed = commodity_molybdenum, 1500
consumed = commodity_platinum, 1500
consumed = commodity_silver, 1000
consumed = commodity_iridium, 1000
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_reflective_lattices, 50

[recipe]
nickname = recipe_dsy_codebb_thumper
produced_item = dsy_codebb_thumper, 1
infotext = Battleship Thumper Turret
craft_type = BattleshipCodes1
shortcut_number = 7
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_aluminium, 2500
consumed = commodity_silver, 1750
consumed = commodity_iridium, 1750
consumed = commodity_molybdenum, 750
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 100
consumed = commodity_reflective_lattices, 20

[recipe]
nickname = recipe_dsy_codebb_gatlinglaser
produced_item = dsy_codebb_gatlinglaser, 1
infotext = Battleship Dual Gatling Laser
craft_type = BattleshipCodes1
shortcut_number = 8
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_silver, 2500
consumed = commodity_platinum, 2500
consumed = commodity_iridium, 1000
consumed = commodity_molybdenum, 1000
consumed_dynamic_alt = 500, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 125
consumed = commodity_reflective_lattices, 15

[recipe]
nickname = recipe_dsy_codebb_autopulse
produced_item = dsy_codebb_autopulse, 1
infotext = Battleship Autopulse Turret
craft_type = BattleshipCodes2
shortcut_number = 1
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_platinum, 1875
consumed = commodity_silver, 1875
consumed = commodity_iridium, 1250
consumed = commodity_molybdenum, 1250
consumed_dynamic_alt = 1250, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_cryo_organisms, 200

[recipe]
nickname = recipe_dsy_codebb_terminator
produced_item = dsy_codebb_terminator, 1
infotext = Battleship Terminator Turret
craft_type = BattleshipCodes2
shortcut_number = 2
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_iridium, 1875
consumed = commodity_niobium, 1875
consumed = commodity_aluminium, 1750
consumed = commodity_molybdenum, 1250
consumed_dynamic_alt = 750, commodity_diamonds, commodity_bluediamonds
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 200

[recipe]
nickname = recipe_dsy_battleship_kinetic
produced_item = dsy_battleship_kinetic, 1
infotext = Battleship Kinetic Turret
craft_type = BattleshipCodes2
shortcut_number = 3
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_copper, 1875
consumed_dynamic_alt = 1875, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1750
consumed = commodity_niobium, 1250
consumed = commodity_platinum, 750
consumed = commodity_prototype_components, 300
consumed = commodity_chiromaterials, 300
consumed = commodity_organic_capacitors, 150
consumed = commodity_reflective_lattices, 10

[recipe]
nickname = recipe_bs_heavy_w07
produced_item = bs_heavy_w07, 1
infotext = Battleship Mass Driver Battery
craft_type = BattleshipCodes2
shortcut_number = 4
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_iridium, 1875
consumed_dynamic_alt = 1875, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1750
consumed = commodity_niobium, 1250
consumed = commodity_platinum, 1500
consumed = commodity_prototype_components, 1000

[recipe]
nickname = recipe_bs_heavy_railgun
produced_item = bs_heavy_railgun, 1
infotext = Battleship Heavy Railgun
craft_type = BattleshipCodes2
shortcut_number = 5
cooking_rate = 30
reqlevel = 0
loop_production = 0
catalyst = commodity_scientists, 1000
consumed = commodity_ablativearmor, 10000
consumed = commodity_energy_field_equip, 2250
consumed = commodity_iridium, 1875
consumed_dynamic_alt = 1875, commodity_gold, commodity_pirate_gold
consumed = commodity_aluminium, 1750
consumed = commodity_niobium, 2250
consumed = commodity_copper, 3000
consumed = commodity_prototype_components, 750
.

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Offline rwx
11-07-2025, 05:56 PM, (This post was last modified: 11-07-2025, 05:57 PM by rwx.)
#4
No one is above the law
Posts: 1,054
Threads: 160
Joined: May 2010

That's just a snapshot and may become outdated in future.
See here to fetch the recipes from the current server config.

To get a list of weapons sold on bases either use Darkstat, as @EisenSeele mentioned or the official provided json API from the forum.
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