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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Smuglers ID.

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Smuglers ID.
Offline Vo
02-07-2007, 05:56 PM,
#1
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Posts: 214
Threads: 12
Joined: Jun 2006

I think there should be a smugler ID, if there is not one already.

They should not be able to fly trains, but pirate transports, or bounty hunter ships.

I think the required rep should be remotely red to lawfull forces, and neutral forces, and neutral to pirates and bounty hunters.

There should be a outcast smugler ID as well as a corsair smugler ID, There should also be some smugglers for the armed forces, for the more shady buisness.

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Offline Virus
02-07-2007, 10:50 PM,
#2
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Posts: 4,311
Threads: 257
Joined: Oct 2005

Corsairs hardly smuggle. Its the outcasts that really do it all.

Though, I'd love for Emilio to pick up a "Outcast Cardamine Smuggler" ID. That's what light fighters are good for!

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Offline OrrinDymas
02-07-2007, 10:56 PM,
#3
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Posts: 75
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Joined: Dec 2006

Corsairs are supposed to have the artifact market cornered, so yes they do smuggle.
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Offline Koolmo
02-08-2007, 12:37 AM,
#4
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Posts: 1,662
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Joined: Sep 2006

Perhaps a "junker Smuggler ID" as well? they're quite involved in the running of EVERYTHING, and i'm sure theres a few around that would make use of it. *cough* LD.Inc *Cough*

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Offline Igiss
02-08-2007, 12:43 PM,
#5
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Posts: 3,178
Threads: 578
Joined: Jun 2005

Why not use Trader ID or Pirate ID for smuggling? I believe there's no need for additional IDs for that. And Pirate ID does allow trader ships, if I'm not mistaken now.
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