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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Changes to trade routes affect FLcompanion?

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Changes to trade routes affect FLcompanion?
Offline silverleaf
08-25-2009, 11:16 AM,
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Basically my main fear now is with the new proposed version with dynamic routes (DAMN I hate dynamic route games, I prefer mindless trading), will Freelancer Companion still work? Apparently we may have a problem now as the trade route finder may have some trouble finding us the routes. Well don;t make the routes so dynamic that we have to change ID every few days...

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Offline silverleaf
08-26-2009, 12:30 AM,
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//bump

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Offline Elsdragon
08-26-2009, 06:56 AM, (This post was last modified: 08-26-2009, 06:56 AM by Elsdragon.)
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YOu arent supposed to change ID's Like that >.>

Dynamic traderoutes wont be implemented, DOnt worry.

Would cause anzlag

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Offline silverleaf
08-26-2009, 07:18 AM,
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big, big PHEW.

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Offline tansytansey
08-26-2009, 07:24 AM,
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Dynamic economy would be done through FLhook, and FL companion only reads ini files. It wouldn't produce accurate profits for the current prices, only the 'original' values before they changed.

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Offline kindred
09-06-2009, 08:40 AM,
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It would depend on how the dynamic economy is brought into the game, void mod dynamic economy would not hinder flcompanion but hamburgh mod dynamic economy would make companion useless.




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Offline Khellus
09-06-2009, 08:42 AM,
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A Dynamic economy is a Long ways away, If we implement it.

but most likely, the Routes will stay static, like always.

A Dynamic economy is a Long ways away, If we implement it.

but most likely, the Routes will stay static, like always.

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