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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The rediculously puny size of planetz

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Pages (4): « Previous 1 2 3 4
The rediculously puny size of planetz
Offline Agran Harper
08-26-2009, 09:34 AM,
#31
Member
Posts: 60
Threads: 3
Joined: Aug 2009

Resizing everything else but ships stands or falls with my question that still has not been answered.
Quote:Can you confirm that tradelane speed can be affected?

Ships can only be scaled down so much to maintain their level of detail and shape they currently have. You have a grid to work with, and that grid has a limit in size. Not to mention, to maintain performance, the textures would have to be scaled down as well because else the hardware needs ridiculous amount of stress to extremely compress a texture (or expand it, for that matter. make a giant cube, fit a texture to it and watch the FPS go down).
Stations need to be scaled down, docking rings, jumpgates, tradelanes, even such simple things as loot containers and asteroids, to remain genuine. That is as much work (perhaps even more) than to rescale the systems themselves, and I have no idea if a system really is hardcoded to the 750k limit that was mentioned above, but if it is, then the story is already through.

Back to increasing sizes of the systems and increasing speeds; You cannot tell the NPCs to use their thrusters in asteroid fields, and you cannot tell them to use sub-cruise speed for that matter either. Has to do something with the invisible waypoints they have set and trying to match the distance. Reducing the distances to a level where they only use sub-cruise speed; NO! the CPU will probably explode with the heaps of updated scripts. Not even the local "goto" command is able to maneuver through the average asteroid field at 1000. And since you receive more damage with more speed, you are probably instashieldstripped with the first hit, and then instahitted with the upcoming hit, which is CERTAINLY to come as the Amen in the prayer, since you bounced away at ludicrous speed, unable to maintain control (even for the goto autopilot) for a while and poof you go.
Also, very well mentioned with the refreshing of the radar; totally true, and CDs with such speed will also have their "puny little" problems.

Quote:Pirate1: "Contact"
Pirate2: "Halt trader! Cut your engines and prepare to...."
*WOSH*
Pirate1 "Contact lost"
Trader: "HAHA!"
This example is exactly as broken as the game will be.

Quote:Also, we need to reduce density of some fields so larger craft can go through.
Sweet mother mercy... please no! Asteroid fields are rather a safespot from capital ships, to hide properly! At least that is the Kanon of a discussion I read earlier about, and it was widely accepted. I am forced to quote myself from this very thread again;
' Wrote:DEcreasing density even further?! I'd rather see the density of many fields INcreased... it just cannot be that I can travel through a complete Asteroid field in locked free flight mode without getting hit a single time by a rock.

With all the due respect I need to uphold; no, no, and again; no. obviously you had no idea about the repervcussions and consequences to the whole game, and one way or the other, there are more cons than pros to it.

To hunt the prey is life,
to lose the prey is death,
to hunt the loss is insane...
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Offline Domjan
08-27-2009, 12:55 PM,
#32
Member
Posts: 900
Threads: 57
Joined: Jul 2009

hmmph like a lot of hard work , but then whats the point of circling around planet for 20 seconds? Just leave it the way it is.
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Offline sobuor
08-27-2009, 01:05 PM,
#33
Member
Posts: 222
Threads: 53
Joined: Jun 2008

my only real proablem with sizing in the game has always been battleships theres no way there room to dock in those things

there could be some small sizing which i don't think would hurt anything

[Image: DRclark2.jpg]
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Offline reavengitair
08-27-2009, 01:47 PM,
#34
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Smaller sizing would take an awful lot of work to do.

In my opinion - put in bigger ships, put in bigger planets:D
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Offline Agran Harper
08-27-2009, 01:57 PM,
#35
Member
Posts: 60
Threads: 3
Joined: Aug 2009

Quote:there could be some small sizing which i don't think would hurt anything
Well, it doesn't matter if you do a minor or a major resize... the truckloads of work remains the same. If you have to resize every according thing by a factor of 2, it takes aproximately the same effort to resize every according thing by a factor of 8

Mind everyone; I am not completely AGAINST a resize, but I guess its more useful to concentrate on other things which are more mandatory, instead of using a massive amount of manpower "just" for a bit look and feel. Perhaps in the future, the resize thing might get interest. Perhaps never.

To hunt the prey is life,
to lose the prey is death,
to hunt the loss is insane...
Reply  
Offline Jongleur
08-27-2009, 02:24 PM,
#36
Member
Posts: 655
Threads: 7
Joined: Feb 2009

' Wrote:hi, just like to comment on the reason why many of us left freelancer to begin with.

Do you seriously think many people left FL because of the planet sizes? Common man.. spend more time in-game and ease up on all the topics:P


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Offline kindred
09-06-2009, 08:19 AM,
#37
Member
Posts: 1,699
Threads: 9
Joined: Sep 2007

' Wrote:Do you seriously think many people left FL because of the planet sizes? Common man.. spend more time in-game and ease up on all the topics:P

You have stolen my thoughts and left me in agreement.




Devtonia ; all-or-nothing approach to bias.
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Offline Khellus
09-06-2009, 08:21 AM,
#38
Member
Posts: 150
Threads: 6
Joined: Jul 2009

Larger planets wouldn't make a difference to the game anywho.

it is just a useless commodity

209,200,000 bounty credits earned to date

[Image: a5bca9c7af63e2a5283579471ae1fca8.gif]
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