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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dart's Mining Suggestion

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Dart's Mining Suggestion
Offline dodike
03-03-2011, 11:34 AM,
#21
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' Wrote:the reason i don't like the idea, is because this increases trading activity with miners, no this isn't a bad thing per se, but a mining operation will come to a complete halt if there is no hauler to serve.
Mining was never supposed to be a solo activity as far as I know.
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Offline AeternusDoleo
03-03-2011, 11:49 AM,
#22
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' Wrote:The reason i don't like the idea, is because this increases trading activity with miners, no this isn't a bad thing per se, but a mining operation will come to a complete halt if there is no hauler to serve.
This can be solved by putting a weak ore buying location close by. For instance, Holman buys Niobium Ore at 1/5th of the top price (2000 credits per unit). If a player can't be arsed to move all the way to Berlin, you can still move to Holman, sell there, and move back for more mining.

For Gold Ore, perhaps a 1/8th of max buy price at Graves, Hood and Arranmore, seeing as those bases process the ore?
For the Omega 7 ores 1/5th of max price over at Freiburg Station, Stuttgart for Copper, Cobalt and Silver ores.
For Diamonds, 1/8th of max price over at Solarius and Freital.
For Beryllium, 1/5th of max price at Kensington.
Scrap's fine as is. Texas to Shikoku for ALG, Southampton to Manchester for junkers, New Berlin scrapfield to Tripoli shipyard for junkers.

Keeps miners busy, at a lower profit. For people who, you know, just enjoy mining.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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Offline Dart
03-03-2011, 12:51 PM, (This post was last modified: 03-03-2011, 12:54 PM by Dart.)
#23
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' Wrote:Mining was never supposed to be a solo activity as far as I know.
i never mine solo, for the record. i feel taken out of context here:(


' Wrote:This can be solved by putting a weak ore buying location close by. For instance, Holman buys Niobium Ore at 1/5th of the top price (2000 credits per unit). If a player can't be arsed to move all the way to Berlin, you can still move to Holman, sell there, and move back for more mining.

For Gold Ore, perhaps a 1/8th of max buy price at Graves, Hood and Arranmore, seeing as those bases process the ore?
For the Omega 7 ores 1/5th of max price over at Freiburg Station, Stuttgart for Copper, Cobalt and Silver ores.
For Diamonds, 1/8th of max price over at Solarius and Freital.
For Beryllium, 1/5th of max price at Kensington.
Scrap's fine as is. Texas to Shikoku for ALG, Southampton to Manchester for junkers, New Berlin scrapfield to Tripoli shipyard for junkers.

Keeps miners busy, at a lower profit. For people who, you know, just enjoy mining.
mining is meant to be a profit. I dont think pirates are going to make that idea work.
This idea makes 100% in RP. I Dont think its feasible gameplay wise. Mining is a credit making activity. It gets very annoying and repetitive. (same goes with trading)

[Image: pOSaO.png][Image: dart.gif]
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Offline Coin
03-03-2011, 03:23 PM,
#24
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right idea, wrong way around

increase drop rates, nerf prices. make mining as profitable as trading. miners will whine 'we need to pay escorts' but then, so do traders. and when was the last time you saw a miner in dublin with an escort sitting in attendence? afaik, only convoy have regular escorts.

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Offline Jack_Henderson
03-03-2011, 03:33 PM,
#25
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' Wrote:afaik, only convoy have regular escorts.

IMG Dublin almost always protects their haulers. (I'd say 90 % have scout/escort)

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Offline AeternusDoleo
03-03-2011, 05:11 PM,
#26
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You're comparing IMG| (/MMC) miningops to solo BMM indies Jack? You disappoint me, young grasshopper.

As for piracy, Dart. Group up as we do. Hire some escorts/sentries. Heck, have a few guildsmates hop on a few BHG ships that you hire for "enduring sentry duty" with a "fixed contract rate", so you guys have some decent ships out there as well. Tag em DMD (Dublin Miner Defense) or such. You'll have a good reason to pew Molly troublemakers in the BAF zone as well - I can imagine the BAF won't mind enforcement of their anti-molly edict there.

Going full miner on the entire op just doesn't work. You need miners, guards, and traders to be effective. And you need to make a fair profit per run to make it attractive. (the 50M a run now is excessive, even halved it would still be something that would attract players).

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Dart
03-03-2011, 06:00 PM,
#27
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' Wrote:You're comparing IMG| (/MMC) miningops to solo BMM indies Jack? You disappoint me, young grasshopper.

As for piracy, Dart. Group up as we do. Hire some escorts/sentries. Heck, have a few guildsmates hop on a few BHG ships that you hire for "enduring sentry duty" with a "fixed contract rate", so you guys have some decent ships out there as well. Tag em DMD (Dublin Miner Defense) or such. You'll have a good reason to pew Molly troublemakers in the BAF zone as well - I can imagine the BAF won't mind enforcement of their anti-molly edict there.
What?! where did you assume i mine as an indie? have i not explicitly said group efforts should be encouraged? why are you completely taking me out of context?! Have you never seen a BMM mining OP? We do have our own mining tactics we do have our own strategic policy. Dont compare BMM- to BMM indies, because we try to be the opposite of them.

I feel that you havent read my post. im not complaining about piracy
.

Going full miner on the entire op just doesn't work. You need miners, guards, and traders to be effective. And you need to make a fair profit per run to make it attractive.
BMM- already does this. and our profit margin for those who we care about is profitable enough. Daumann, Gateway, and the such arent supposed to be trading with us iRP, so we do whatever to discourage it.


(the 50M a run now is excessive, even halved it would still be something that would attract players).

I doubt that. Ore will become just as good as a normal commodity (which is what traders want, but it removes extra encouragement to haul for miners.)

[Image: pOSaO.png][Image: dart.gif]
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