' Wrote:Bla my junker passed 3 Makos earlier with load of artifacts. Guess what? stupid rule wins again. I just waved as i flew by.
Mako's shouldn't act against Smugglers.
Since they are Capitals and only meant for war.
BHG acts kinda like the IMG do in the taus.
They don't want smugglers so they stop 'em.
But the BHG has to stick to the contracts given by the authorities in the current locations.
' Wrote:Mako's shouldn't act against Smugglers. Since they are Capitals and only meant for war.
Since smugglers usually buzz around in transports, the only place Mako's could engage those is Omega 56. I don't see this as too much of an issue... Just poor fleet composition on the triple BS wing to not bring a single gunboat or bomber along.
Quote:BHG acts kinda like the IMG do in the taus. They don't want smugglers so they stop 'em.
But the BHG has to stick to the contracts given by the authorities in the current locations.
IMG should only be stopping (liquid) cardamine and slaves (Cardi to be confiscated and destroyed in space, slaves to be confiscated and released at Falkland). But that's for IMG|, I really can't vouch for indies. IMG is not the Tau police.
... we leave that to CR :laugh:
As for BHG. It wouldn't be a bad idea for the various house authorities to post minimum amount blanket bounties on unlawfuls that are enemies of the respective houses, if it hasn't been done already. 1M per Liberty Rogue kill within areas the Liberty Navy operates, for instance. This gives the Bunters a valid reason to engage them, and seems very much in line with vanilla lore where BHG would basically take over the role of the LN in "high-risk" areas. Like a scrapfield.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:As for BHG. It wouldn't be a bad idea for the various house authorities to post minimum amount blanket bounties on unlawfuls that are enemies of the respective houses, if it hasn't been done already. 1M per Liberty Rogue kill within areas the Liberty Navy operates, for instance. This gives the Bunters a valid reason to engage them, and seems very much in line with vanilla lore where BHG would basically take over the role of the LN in "high-risk" areas. Like a scrapfield.
The blanket bounties already exist.
But there are in some cases also bounties on smugglers.
So a BHG'er can neutralize illegal goods being hauled, even though sometimes at the cost of a vessel.
IMO the line is a bit unnecessary in the ID.
Since the BHG just gets hired to kill/neutralize/take care of things.
The contract they are working for shows them how to deal with what.
Unless you have a bounty hunter with a certain goal of exterminating a certain group of people, and covers that plan with 'bounty hunting', I see no problem in a greedy bounty hunter that's getting paid 2 million for killing you because your load is full of cardamine to accept a bribe of 3 million.
After all, bounty hunters should do anything for money.
' Wrote:Play a corrupt hunter who takes bribes :cool:
It would pratically be that, but thing is BH's are suppose to repent from old life.
I can see making the smuggler drop his contraband, but taking money and letting him go ?
So we have two things : Either you make him pay the fine + destroy the cargo (or turn around vessel from the house space and move back where he came from), or just making him destroying the cargo. Paying you the money and leaving him with a cargo is bit strange.
' Wrote:Unless you have a bounty hunter with a certain goal of exterminating a certain group of people, and covers that plan with 'bounty hunting', I see no problem in a greedy bounty hunter that's getting paid 2 million for killing you because your load is full of cardamine to accept a bribe of 3 million.
After all, bounty hunters should do anything for money.
They accept the bribe. 3.000.000
Then call the cops to intercept it and receive credits for giving the location. 500.000
Then they ask to cops if they can take care of it and they claim the bounty. 1.000.000 > 10.000.000 (depending on how much people have a bounty on the smuggler)
As Athenian mentioned, a bounty hunter is in the position to be a psuedo-police. The key is that they are not the Sirius Police.
So, in Liberty the following goods are illegal:
Quote:Cardamine
Liquid Cardamine
Counterfeit Software
Black Market Munitions
Human Organs
Synthetic Marijuana
Artifacts
Slaves
Blood Diamonds
Nomad brains
And there is a blanket bounty regarding smugglers:
Quote:Smugglers as defined by law (3,000,000) or (6,000,000 if the smuggler is a Junker or a Zoner)
So John Orca is sitting in Colorado when Jimmy Transport comes in with a load of Counterfeit Software. John has options. The first thing is that he can simply tell Jimmy that he's going to collect the bounty upon him, screen it, and blast him.
But since the navy and police can and do escort the person back outside of Liberty space after making the smuggler drop his cargo, you can give the guy an option. Since it specifically states that you can demand credits in the ID, effectively you can tell the guy that you are going to collect your bounty one way or the other - whether he pays it, or whether the Liberty government pays it. And of course, a little extra for your trouble wouldn't be out of order.
Then it's up to you on whether or not you have an intermittent scanner failure. That's the option I like to go with - ask the guy what it's worth to him for your maintenance log to show a bad breaker in your scanner circuit. Then if he doesn't pay, you can still kill him and collect your bounty. But of course, you can't do both - no double dipping. You could still report him, of course, as a smuggler, but that's a personal choice.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.