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Marsflyer

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Marsflyer
Offline Horon
01-25-2008, 09:16 PM,
#1
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

I was dinking around in single player earlier. Having fun mixing parts of ships with each other with Ioncross CE. I decided to use an Arwing and Marsflier. I went to Battleship Isis to buy a Marsflyer. Nothing strange there. I bought it, and undocked. I tested the weapons on the Nomads flying around.. The odd thing is, that my energy went down to ZERO in about...I don't know... half a second? Maybe this is what they meant when they said they balanced the Marsflyer. Still, this seems really....Wrong...

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Eppy
01-25-2008, 09:24 PM,
#2
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Posts: 3,865
Threads: 162
Joined: Apr 2007

Well, the thing is, people were using Marsflyer guns on transports...so their energy usage got upped. A lot. That was my understanding, anyway.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Horon
01-25-2008, 09:26 PM,
#3
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Posts: 1,485
Threads: 52
Joined: Sep 2007

Thats correct. However, they decreased the damage that those turrets do as well. Besides, the Marsflier used to be able to fire its guns for quite a while. This...is no where near where it was once at...

EDIT: That, and the fact that the guns state that they use hardly any energy at all....Seems kinda like a joke to me. Might not use much energy compared to the ship, but that doesn't mean the ship has alot of energy to begin with..

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline Virus
01-25-2008, 09:29 PM,
#4
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Don't forget, a gunboat can do circles around it.... And I used to fly one when it wasn't a bad ship...

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Eppy
01-25-2008, 09:34 PM,
#5
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

They really should just increase the ship's powerplant. I've only seen two Marsflyers in my time here, it would be nice to see if somebody can come up with a Roleplay reason to use them, if they were actually worth something.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Jinx
01-25-2008, 09:39 PM,
#6
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

while i think them marsflyer is quite a nice ship ( custom sound for example - an example how much you can actually modify FL ships ) it allways caused raised eyebrows. it was allways considered out of roleplay - no matter what faction you were using.

i guess its one of the ships being replaced by something else soon anyway - ( allthough i like the sound / engine ) - it is useless now, - so in addition not to fit into roleplay it is now utterly useless, too. works for the mod though.

besides - i d love to know how to do custom engine effects/sounds - a zoner ship ( a real FL design ) with such effects would be awesome - instead of the common thrusters ( if we take the "this is an alien design" - stuff serious.... if there have been so many different aliens in sirius - and a ton of the ships utilized by humans now - why not use such an effect for .... maybe a new capship. )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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