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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Strategic Factional Combat

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Strategic Factional Combat
Offline Coin
07-28-2011, 01:09 PM,
#11
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Posts: 3,329
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i dunt geddit. you want to mod another game so it looks like freelancer?

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Offline ulfsarkhuskarl
07-28-2011, 02:11 PM,
#12
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Posts: 250
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' Wrote:i dunt geddit. you want to mod another game so it looks like freelancer?
I don't think that's his point, I imagined how Freelancer ships would look into this game... a somewhat... cool but nasty too.

Trying to bring Discovery in Sins is somewhat impossible. In the game, a system is recognized by a star, in freelancer a system has either 1 star or more... you can't make a system with 2 or 3 stars and in the same time have the planets/bases linked to each other. Ships, guns, effects is possible, but to make like a strategic build is impossible.

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Offline Hades
07-28-2011, 02:28 PM,
#13
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Posts: 513
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' Wrote:Trying to bring Discovery in Sins is somewhat impossible. In the game, a system is recognized by a star, in freelancer a system has either 1 star or more... you can't make a system with 2 or 3 stars and in the same time have the planets/bases linked to each other. Ships, guns, effects is possible, but to make like a strategic build is impossible.
Actually, systems could easily be done like the little 'galaxies' around the stars in vanilla SoaSE, the phase lanes being where ships cruise. However jump holes would damn near impossible and jump gates would need to be 'hacked' in as the wormholes from SoaSE vanilla.
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